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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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ISENGARD<br />

land-healing<br />

caSting time: 1 hour<br />

range: Special<br />

Duration: Permanent<br />

wearineSS tn: 15<br />

coSt: 3 spell picks<br />

methoD: Standard<br />

SPecialty: Secret Fire<br />

effect: Areas of Middleearth<br />

may become<br />

infused with dark power<br />

as a result of evil sorceries,<br />

the committing of<br />

large-scale vile acts, or<br />

the long-term presence<br />

of servants of the Enemy<br />

like the Witch-King of<br />

Angmar. This spell, which<br />

must be cast within the<br />

afflicted area, sanctifies<br />

them, freeing them from<br />

the evil taint. Upon the<br />

completion of casting, the<br />

caster may make a single<br />

Healing test to remove<br />

the taint from the area<br />

against a TN determined<br />

by the Narrator.<br />

s m o k e<br />

‘Over all his works a dark smoke<br />

hung and wrapped itself about the<br />

sides of Orthanc.’<br />

— The Fellowship of the Ring<br />

Saruman has turned his attention<br />

to building furnaces, forges, armouries,<br />

and smithies beneath Isengard.<br />

To accomplish this great task, literally<br />

hundreds of fires burn at any given<br />

time, requiring Saruman’s servants<br />

to continually cut down the valley’s<br />

trees and transport them into the<br />

deep bowels of Isengard. When they<br />

are burned, grey smoke billows from<br />

the shafts and vents within the Ring,<br />

spreading out over the Vale at the<br />

whim of the daily winds. As a result,<br />

massive clouds of smoke hang over<br />

Nan Curunír and besmirch every-<br />

thing within the Vale. Travellers may<br />

find themselves in open air during<br />

one moment, and enshrouded by noisome,<br />

choking smoke in the next.<br />

Each hour heroes remain within<br />

Nan Curunír, roll 1d6 and consult<br />

Table 3.1: Nan Curunír Smoke<br />

Conditions, to determine the condition<br />

of the air within a hundred-yard<br />

radius of the group. If they are within<br />

two miles of the Ring of Isengard, add<br />

+2 to the result.<br />

Smoke affects vision, makes it difficult<br />

to see opponents in combat, and<br />

may cause injury when inhaled. Refer<br />

to Table 3.2: Smoke Condition Effects,<br />

for game effects. ‘Stamina TN’ specifies<br />

the difficulty of a Stamina test that<br />

must be made each minute spent in the<br />

smoke. Failure results in the temporary<br />

loss of one point each of Strength and<br />

Vitality, which can be recovered at the<br />

rate of one point per hour, but only<br />

when breathing clear air.<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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