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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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ISENGARD<br />

t h e<br />

b a n d ú r h o t h<br />

o f i s e n g a r d<br />

‘[W]hispers of a nameless fear… .’<br />

— Galadriel,<br />

The Fellowship of the Ring film<br />

Ill-omen has always hung about<br />

Orthanc, from the time it was raised<br />

to the end of the Third Age. Saruman<br />

is a potent force for evil, but there is<br />

another power in Isengard, a shadow far<br />

older. The Black Chamber in the tunnels<br />

beneath Isengard holds an accursed<br />

tenant, a prisoner who longs to loose its<br />

wrath upon the world again.<br />

m o r gay a m a r, t h e<br />

s h a d ow u n d e r<br />

o rt h a n C<br />

attriButeS: Bearing 16 (+5)*,<br />

Nimbleness naught, Perception 12<br />

(+3), Strength naught, Vitality 15<br />

(+4), Wits 15 (+4)*<br />

reactionS: Stamina +7, Swiftness<br />

+3, Willpower +10*, Wisdom +6<br />

SKillS: Conceal (Hide Treasure) +5,<br />

Intimidate (Power) +12, Language:<br />

Warg-speak +6, Language: Orkish<br />

(Isengard-dialect) +6, Observe<br />

(Sense Power) +5<br />

flawS: Grasping, Hatred (living things)<br />

SPellS: Sense Power (ability), no others<br />

while bound. If loosed, Fog Raising,<br />

Misdirection, Power of the Land,<br />

Shadow of Fear, Wind-mastery<br />

SPecial aBilitieS: Baleful Influence,<br />

Beguiling Shadow, Bound<br />

courage: 3<br />

renown: 1 (The Dúnedain who raised<br />

Orthanc deliberately destroyed all<br />

record of the demon that plagued<br />

the building of Angrenost. Even<br />

Saruman himself is only vaguely<br />

aware of its existence.)<br />

tn equivalent: 15<br />

Unique Special Abilities<br />

Baleful influence: Morgayamar’s<br />

malice taints the very air of Nan<br />

Curunír, imparting a +2 <strong>bon</strong>us to all<br />

Weariness tests for casting Sorcery<br />

spells within the bounds of the<br />

Wizard’s Vale. Nan Curunír also<br />

counts as a place of darkness with a<br />

+2 <strong>bon</strong>us for purposes of fear tests, as<br />

described in the core rulebook on page<br />

233, Table 9.20.<br />

Beguiling ShaDow: While the<br />

bandúrhoth cannot speak or make any<br />

physical manifestation, its presence<br />

lures astray the hearts of the virtuous.<br />

Anyone who dwells in Isengard for<br />

over a month finds their judgement<br />

clouded by Morgayamar’s malice and<br />

suffers a –5 to all Corruption checks.<br />

BounD: Trapped in an enchanted<br />

prison, Morgayamar has less freedom<br />

of action than other bandúrhoth. It<br />

cannot see or sense anything in Nan<br />

Curunír save through the use of Sense<br />

Power, and cannot cast spells or directly<br />

communicate with any living thing.<br />

Should the Black Door be opened,<br />

however, the demon will immediately<br />

be freed, gaining the ability to cast all<br />

of its spells, and to call out to Orcs<br />

and Wargs for aid.<br />

Description<br />

In the First Age, Morgoth charged<br />

Morgayamar (‘Dark Abiding Dread’)<br />

with standing watch at the southern<br />

end of the Misty Mountains.<br />

Morgayamar was bound to his post<br />

by Morgoth’s power, and could<br />

not depart even after his master<br />

was thrown down. Over centuries<br />

Morgayamar diminished, finally losing<br />

form and becoming a bandúrhoth,<br />

a hateful spirit that broods over the<br />

Wizard’s Vale. Indeed, its lingering<br />

presence first drew Orcs to dwell<br />

beneath Methedras. (For more information<br />

on bandúrhoth, see pages 16–7<br />

of Fell Beasts and Wondrous Magic.)<br />

When Curugond raised<br />

Angrenost, Morgayamar plagued the<br />

effort at every turn with foul weather,<br />

accidents, and enraged beasts. When<br />

Curugond discerned the source of<br />

Orthanc’s woes, he led a force of<br />

magicians and craftsmen into the caverns<br />

under Nan Curunír, where they<br />

found Morgayamar’s Heart Chamber.<br />

The Dúnedain could not drive the<br />

demon out, but rather bound it<br />

with spells, rendering it impotent<br />

behind the Black Door (see page 55).<br />

Curugond was careful to keep the<br />

demon’s existence secret, but a single<br />

account of its presence survives in the<br />

archives of the White Tower, along<br />

with the unique Opening-spell that<br />

could unlock the Black Door.<br />

The Angrenostim never discovered<br />

Orthanc’s secret tenant, though the<br />

demon’s influence cast a shadow over<br />

their destinies. Dunlendings shunned<br />

Orthanc’s masters as practitioners of<br />

dark magic, and the Rohirrim sensed<br />

foulness in the Wizard’s Vale. Saruman<br />

is the latest master of Orthanc to fall<br />

into Morgayamar’s dark web.<br />

If the demon is freed, it will terrorize<br />

the Wizard’s Vale, trapping<br />

all who enter, tormenting them with<br />

spells, and calling wolves and Orcs to<br />

its service. To defeat the bandúrhoth,<br />

someone must venture to the deepest<br />

caverns, enter the Heart Chamber<br />

once more, and best the demon in a<br />

contest of will.<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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