bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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ISENGARD<br />
t h e<br />
b a n d ú r h o t h<br />
o f i s e n g a r d<br />
‘[W]hispers of a nameless fear… .’<br />
— Galadriel,<br />
The Fellowship of the Ring film<br />
Ill-omen has always hung about<br />
Orthanc, from the time it was raised<br />
to the end of the Third Age. Saruman<br />
is a potent force for evil, but there is<br />
another power in Isengard, a shadow far<br />
older. The Black Chamber in the tunnels<br />
beneath Isengard holds an accursed<br />
tenant, a prisoner who longs to loose its<br />
wrath upon the world again.<br />
m o r gay a m a r, t h e<br />
s h a d ow u n d e r<br />
o rt h a n C<br />
attriButeS: Bearing 16 (+5)*,<br />
Nimbleness naught, Perception 12<br />
(+3), Strength naught, Vitality 15<br />
(+4), Wits 15 (+4)*<br />
reactionS: Stamina +7, Swiftness<br />
+3, Willpower +10*, Wisdom +6<br />
SKillS: Conceal (Hide Treasure) +5,<br />
Intimidate (Power) +12, Language:<br />
Warg-speak +6, Language: Orkish<br />
(Isengard-dialect) +6, Observe<br />
(Sense Power) +5<br />
flawS: Grasping, Hatred (living things)<br />
SPellS: Sense Power (ability), no others<br />
while bound. If loosed, Fog Raising,<br />
Misdirection, Power of the Land,<br />
Shadow of Fear, Wind-mastery<br />
SPecial aBilitieS: Baleful Influence,<br />
Beguiling Shadow, Bound<br />
courage: 3<br />
renown: 1 (The Dúnedain who raised<br />
Orthanc deliberately destroyed all<br />
record of the demon that plagued<br />
the building of Angrenost. Even<br />
Saruman himself is only vaguely<br />
aware of its existence.)<br />
tn equivalent: 15<br />
Unique Special Abilities<br />
Baleful influence: Morgayamar’s<br />
malice taints the very air of Nan<br />
Curunír, imparting a +2 <strong>bon</strong>us to all<br />
Weariness tests for casting Sorcery<br />
spells within the bounds of the<br />
Wizard’s Vale. Nan Curunír also<br />
counts as a place of darkness with a<br />
+2 <strong>bon</strong>us for purposes of fear tests, as<br />
described in the core rulebook on page<br />
233, Table 9.20.<br />
Beguiling ShaDow: While the<br />
bandúrhoth cannot speak or make any<br />
physical manifestation, its presence<br />
lures astray the hearts of the virtuous.<br />
Anyone who dwells in Isengard for<br />
over a month finds their judgement<br />
clouded by Morgayamar’s malice and<br />
suffers a –5 to all Corruption checks.<br />
BounD: Trapped in an enchanted<br />
prison, Morgayamar has less freedom<br />
of action than other bandúrhoth. It<br />
cannot see or sense anything in Nan<br />
Curunír save through the use of Sense<br />
Power, and cannot cast spells or directly<br />
communicate with any living thing.<br />
Should the Black Door be opened,<br />
however, the demon will immediately<br />
be freed, gaining the ability to cast all<br />
of its spells, and to call out to Orcs<br />
and Wargs for aid.<br />
Description<br />
In the First Age, Morgoth charged<br />
Morgayamar (‘Dark Abiding Dread’)<br />
with standing watch at the southern<br />
end of the Misty Mountains.<br />
Morgayamar was bound to his post<br />
by Morgoth’s power, and could<br />
not depart even after his master<br />
was thrown down. Over centuries<br />
Morgayamar diminished, finally losing<br />
form and becoming a bandúrhoth,<br />
a hateful spirit that broods over the<br />
Wizard’s Vale. Indeed, its lingering<br />
presence first drew Orcs to dwell<br />
beneath Methedras. (For more information<br />
on bandúrhoth, see pages 16–7<br />
of Fell Beasts and Wondrous Magic.)<br />
When Curugond raised<br />
Angrenost, Morgayamar plagued the<br />
effort at every turn with foul weather,<br />
accidents, and enraged beasts. When<br />
Curugond discerned the source of<br />
Orthanc’s woes, he led a force of<br />
magicians and craftsmen into the caverns<br />
under Nan Curunír, where they<br />
found Morgayamar’s Heart Chamber.<br />
The Dúnedain could not drive the<br />
demon out, but rather bound it<br />
with spells, rendering it impotent<br />
behind the Black Door (see page 55).<br />
Curugond was careful to keep the<br />
demon’s existence secret, but a single<br />
account of its presence survives in the<br />
archives of the White Tower, along<br />
with the unique Opening-spell that<br />
could unlock the Black Door.<br />
The Angrenostim never discovered<br />
Orthanc’s secret tenant, though the<br />
demon’s influence cast a shadow over<br />
their destinies. Dunlendings shunned<br />
Orthanc’s masters as practitioners of<br />
dark magic, and the Rohirrim sensed<br />
foulness in the Wizard’s Vale. Saruman<br />
is the latest master of Orthanc to fall<br />
into Morgayamar’s dark web.<br />
If the demon is freed, it will terrorize<br />
the Wizard’s Vale, trapping<br />
all who enter, tormenting them with<br />
spells, and calling wolves and Orcs to<br />
its service. To defeat the bandúrhoth,<br />
someone must venture to the deepest<br />
caverns, enter the Heart Chamber<br />
once more, and best the demon in a<br />
contest of will.<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8