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bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free

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ISENGARD<br />

the day, engaging in the majority<br />

of their activities during the night<br />

time hours, when they are spared the<br />

debilitating light of the sun. Most<br />

training exercises are conducted on<br />

a large, open field, complete with<br />

straw dummies, tilting devices, and<br />

racks for holding various sorts of<br />

weaponry and armour.<br />

In addition to the outpost’s functions<br />

as a training ground and watch<br />

post, various Orc-forces from Mordor<br />

and the Misty Mountains also come<br />

to meet with the Isengarders in <strong>order</strong><br />

to devise plans, exchange reconnaissance,<br />

and provision patrols. The mix<br />

of races and allegiances—though all<br />

serve the Shadow in the end—creates<br />

much tension. If not for the power<br />

of the Uruk-commanders, skirmishes<br />

between these groups would undoubtedly<br />

occur much more regularly and<br />

with far greater casualties.<br />

w o r k C a m p s<br />

Work camps can be found throughout<br />

the Wizard’s Vale, operating continuously<br />

day and night. Many of<br />

these camps devote themselves to<br />

gathering of wood to fuel the great<br />

furnaces Saruman has constructed<br />

beneath Isengard. Others, however,<br />

work the mines on the slopes of<br />

Methedras, the main source of the<br />

iron ore needed for crafting the arms<br />

and armour for the armies of the<br />

White Hand. A few rare camps are<br />

charged with the assembling of the<br />

ingredients for the Fire of Orthanc<br />

that cannot be gotten underground.<br />

The majority of the camp workers<br />

are Orcs and Hill-men, with some<br />

Half-orcs filling out their ranks.<br />

Half-orc and Uruk overseers command<br />

these workers by tongue and<br />

lash, to enforce the cruel will of their<br />

unforgiving master Saruman.<br />

Work camps dot the landscape<br />

throughout Nan Curunír. These are<br />

torn down or abandoned when they<br />

have deforested or thoroughly mined<br />

a given area, and new ones raised<br />

where resources are more plentiful.<br />

Though several dozen camps may<br />

be in operation at any given time, no<br />

specific locations are denoted on the<br />

map (see page 61), because of their<br />

itinerant nature. The Narrator is left<br />

to determine the specific locations for<br />

work camps at any given time.<br />

A typical work camp outside the<br />

Ring of Isengard is comprised of a<br />

series of tents or wooden structures,<br />

depending on the particular camp’s<br />

intended longevity. Mining camps,<br />

for example, usually remain viable<br />

for longer periods of time, and are<br />

therefore constructed to last for several<br />

months or more. Tents, used<br />

for the shorter-term logging encampments,<br />

are made of thick, grey can-<br />

<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8

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