bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
bon olivier (order #42065) 83.114.187.4 - Fan Modules - Free
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ISENGARD<br />
the day, engaging in the majority<br />
of their activities during the night<br />
time hours, when they are spared the<br />
debilitating light of the sun. Most<br />
training exercises are conducted on<br />
a large, open field, complete with<br />
straw dummies, tilting devices, and<br />
racks for holding various sorts of<br />
weaponry and armour.<br />
In addition to the outpost’s functions<br />
as a training ground and watch<br />
post, various Orc-forces from Mordor<br />
and the Misty Mountains also come<br />
to meet with the Isengarders in <strong>order</strong><br />
to devise plans, exchange reconnaissance,<br />
and provision patrols. The mix<br />
of races and allegiances—though all<br />
serve the Shadow in the end—creates<br />
much tension. If not for the power<br />
of the Uruk-commanders, skirmishes<br />
between these groups would undoubtedly<br />
occur much more regularly and<br />
with far greater casualties.<br />
w o r k C a m p s<br />
Work camps can be found throughout<br />
the Wizard’s Vale, operating continuously<br />
day and night. Many of<br />
these camps devote themselves to<br />
gathering of wood to fuel the great<br />
furnaces Saruman has constructed<br />
beneath Isengard. Others, however,<br />
work the mines on the slopes of<br />
Methedras, the main source of the<br />
iron ore needed for crafting the arms<br />
and armour for the armies of the<br />
White Hand. A few rare camps are<br />
charged with the assembling of the<br />
ingredients for the Fire of Orthanc<br />
that cannot be gotten underground.<br />
The majority of the camp workers<br />
are Orcs and Hill-men, with some<br />
Half-orcs filling out their ranks.<br />
Half-orc and Uruk overseers command<br />
these workers by tongue and<br />
lash, to enforce the cruel will of their<br />
unforgiving master Saruman.<br />
Work camps dot the landscape<br />
throughout Nan Curunír. These are<br />
torn down or abandoned when they<br />
have deforested or thoroughly mined<br />
a given area, and new ones raised<br />
where resources are more plentiful.<br />
Though several dozen camps may<br />
be in operation at any given time, no<br />
specific locations are denoted on the<br />
map (see page 61), because of their<br />
itinerant nature. The Narrator is left<br />
to determine the specific locations for<br />
work camps at any given time.<br />
A typical work camp outside the<br />
Ring of Isengard is comprised of a<br />
series of tents or wooden structures,<br />
depending on the particular camp’s<br />
intended longevity. Mining camps,<br />
for example, usually remain viable<br />
for longer periods of time, and are<br />
therefore constructed to last for several<br />
months or more. Tents, used<br />
for the shorter-term logging encampments,<br />
are made of thick, grey can-<br />
<strong>bon</strong> <strong>olivier</strong> (<strong>order</strong> <strong>#42065</strong>) 8