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Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker

Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker

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<strong>Notes</strong> <strong>for</strong> The <strong>Lifebox</strong>, <strong>the</strong> <strong>Seashell</strong>, <strong>and</strong> <strong>the</strong> <strong>Soul</strong>, by <strong>Rudy</strong> <strong>Rucker</strong><br />

of <strong>the</strong> telerobot.<br />

I have a feeling that, in <strong>the</strong> coming decades, telerobotics is going to be a much more<br />

important field than pure robotics. People want amplifications of <strong>the</strong>mselves more than <strong>the</strong>y<br />

want servants. A telerobot projects an individual's power. Telerobots would be useful <strong>for</strong><br />

exploration, travel, <strong>and</strong> sheer voyeurism, <strong>and</strong> could become a sought-after high-end<br />

consumer product<br />

But even if telerobots are more commercially important than self-guiding robots,<br />

<strong>the</strong>re is still a need <strong>for</strong> self-guiding robots. Why? Because when you're using a telerobot, you<br />

don't want to have to watch <strong>the</strong> machine every second so that <strong>the</strong> machine doesn't do<br />

something like get run over by a car, nor do you want to worry about <strong>the</strong> very fine motions of<br />

<strong>the</strong> machine. You want, <strong>for</strong> instance, to be able to say "walk towards that object" without<br />

having to put your legs into a harness <strong>and</strong> emulate mechanical walking motions---<strong>and</strong> this<br />

means that, just like a true robot, <strong>the</strong> telerobot will have to know how to move around pretty<br />

much on its own.<br />

There is an interesting relationship between a-life, virtual reality, robotics, <strong>and</strong><br />

telerobotics. These four areas fit neatly into <strong>the</strong> Table 1-3, which is based on two<br />

distinctions: firstly, is <strong>the</strong> device being run by a computer program or by a human mind; <strong>and</strong>,<br />

secondly, is <strong>the</strong> device a physical machine or a simulated machine?<br />

Mind<br />

Body<br />

Artificial Life Computer Simulated<br />

Virtual Reality Human Simulated<br />

Robotics Computer Physical<br />

Telerobotics Human Physical<br />

Table 1-3: Four Kinds of Computer Science<br />

Artificial life deals with creatures whose brains are computer programs, <strong>and</strong> <strong>the</strong>se<br />

creatures have simulated bodies that interact in a computer-simulated world. In virtual<br />

reality, <strong>the</strong> world <strong>and</strong> <strong>the</strong> bodies are still computer-simulated, but at least some of <strong>the</strong><br />

creatures in <strong>the</strong> world are now being directly controlled by human users. In robotics, we deal<br />

with real physical machines in <strong>the</strong> real world that are run by computer programs, while in<br />

telerobotics we are looking at real physical machines that are run by human minds. Come to<br />

think of it, a human's ordinary life in his or her body could be thought of as an example of<br />

telerobotics: a human mind is running a physical body!<br />

Code Growth Analogy<br />

There is a sense in which computer programs are indeed grown: <strong>the</strong> executable<br />

machine code arises from compiling <strong>and</strong> assembling <strong>the</strong> original source code. Here <strong>the</strong><br />

source code of <strong>the</strong> program is like <strong>the</strong> genome, <strong>the</strong> development environment is like <strong>the</strong><br />

womb, <strong>and</strong> <strong>the</strong> resulting program is like <strong>the</strong> body. But really we want something more.<br />

Walker’s Brag About His Server’s Homeostasis<br />

Here’s a quote from an email from my ultrageek pal John Walker, where he’s<br />

bragging about <strong>the</strong> stability of his email server.<br />

p. 63

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