Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker
Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker
Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker
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<strong>Notes</strong> <strong>for</strong> The <strong>Lifebox</strong>, <strong>the</strong> <strong>Seashell</strong>, <strong>and</strong> <strong>the</strong> <strong>Soul</strong>, by <strong>Rudy</strong> <strong>Rucker</strong><br />
Nonlinear Brain Waves<br />
The glider model is somewhat more appropriate than waves because we don’t in fact<br />
see our thought trains spreading out <strong>and</strong> diffusing, <strong>the</strong>y tend to stay ra<strong>the</strong>r narrowly focused.<br />
But if we really want a wave-like model of thought trains, we can in fact represent narrow,<br />
focused waves by something called non-linear solitons.<br />
Brain Neuron Rules?<br />
If <strong>the</strong> brain’s activity is something like a CA running on a network of neurons, we can<br />
ask what is <strong>the</strong> rule in each neuron. One might use a complicated or a simple idea. The<br />
complicated idea is to have different rules at each neuron. The simple idea is to have <strong>the</strong><br />
same rule at each neuron.<br />
Consciousness Isn’t Hardware or Software<br />
The curious thing is that I can imagine changing any component of my hardware or<br />
software without actually affecting my essential sense of being me. My body’s cells are<br />
always replacing <strong>the</strong>mselves. And I’m always <strong>for</strong>getting old events <strong>and</strong> learning new things.<br />
***<br />
The notion that your consciousness is separate from your hardware <strong>and</strong> software fits<br />
with <strong>the</strong> sense that you can change a great without affecting your essential sense of personal<br />
identity. Your body’s cells are always replacing <strong>the</strong>mselves, <strong>for</strong> instance, <strong>and</strong> you’re always<br />
<strong>for</strong>getting old events <strong>and</strong> learning new things.<br />
Extra Damasio Quote<br />
...<strong>the</strong> neurobiology of consciousness faces two problems: <strong>the</strong> problem of how <strong>the</strong><br />
movie-in-<strong>the</strong>-brain is generated, <strong>and</strong> <strong>the</strong> problem of how <strong>the</strong> brain also generates <strong>the</strong> sense<br />
that <strong>the</strong>re is an owner <strong>and</strong> observer <strong>for</strong> that movie. ... In effect, <strong>the</strong> second problem is that of<br />
generating <strong>the</strong> appearance of an owner <strong>and</strong> observer <strong>for</strong> <strong>the</strong> movie within <strong>the</strong> movie. ( page<br />
11 or 111).<br />
Game creature psychology<br />
Speaking more <strong>for</strong>mally, we give <strong>the</strong> creature an integer variable called<br />
recent_success which keeps a running total of how much <strong>the</strong> creature’s score has changed<br />
over, say, <strong>the</strong> last hundred updates. And now suppose that <strong>the</strong> creature has access to several<br />
alternative feeling_array options. And, finally, suppose that <strong>the</strong> creature’s update method<br />
does <strong>the</strong> following:<br />
(i) recompute <strong>the</strong> rolling recent_success indicator to take into account <strong>the</strong> score<br />
change, if any, produced by <strong>the</strong> most recent move;<br />
(ii) possibly change <strong>the</strong> values stored in feeling_array if recent_success is deemed to<br />
have too low a value;<br />
(iii) update <strong>the</strong> creature’s current motions on <strong>the</strong> basis of <strong>the</strong> currently active<br />
feeling_array as applied to <strong>the</strong> o<strong>the</strong>r creatures’ locations <strong>and</strong> types.<br />
p. 77