17.06.2014 Views

Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker

Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker

Notes for the Lifebox, the Seashell, and the Soul - Rudy Rucker

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Notes</strong> <strong>for</strong> The <strong>Lifebox</strong>, <strong>the</strong> <strong>Seashell</strong>, <strong>and</strong> <strong>the</strong> <strong>Soul</strong>, by <strong>Rudy</strong> <strong>Rucker</strong><br />

Nonlinear Brain Waves<br />

The glider model is somewhat more appropriate than waves because we don’t in fact<br />

see our thought trains spreading out <strong>and</strong> diffusing, <strong>the</strong>y tend to stay ra<strong>the</strong>r narrowly focused.<br />

But if we really want a wave-like model of thought trains, we can in fact represent narrow,<br />

focused waves by something called non-linear solitons.<br />

Brain Neuron Rules?<br />

If <strong>the</strong> brain’s activity is something like a CA running on a network of neurons, we can<br />

ask what is <strong>the</strong> rule in each neuron. One might use a complicated or a simple idea. The<br />

complicated idea is to have different rules at each neuron. The simple idea is to have <strong>the</strong><br />

same rule at each neuron.<br />

Consciousness Isn’t Hardware or Software<br />

The curious thing is that I can imagine changing any component of my hardware or<br />

software without actually affecting my essential sense of being me. My body’s cells are<br />

always replacing <strong>the</strong>mselves. And I’m always <strong>for</strong>getting old events <strong>and</strong> learning new things.<br />

***<br />

The notion that your consciousness is separate from your hardware <strong>and</strong> software fits<br />

with <strong>the</strong> sense that you can change a great without affecting your essential sense of personal<br />

identity. Your body’s cells are always replacing <strong>the</strong>mselves, <strong>for</strong> instance, <strong>and</strong> you’re always<br />

<strong>for</strong>getting old events <strong>and</strong> learning new things.<br />

Extra Damasio Quote<br />

...<strong>the</strong> neurobiology of consciousness faces two problems: <strong>the</strong> problem of how <strong>the</strong><br />

movie-in-<strong>the</strong>-brain is generated, <strong>and</strong> <strong>the</strong> problem of how <strong>the</strong> brain also generates <strong>the</strong> sense<br />

that <strong>the</strong>re is an owner <strong>and</strong> observer <strong>for</strong> that movie. ... In effect, <strong>the</strong> second problem is that of<br />

generating <strong>the</strong> appearance of an owner <strong>and</strong> observer <strong>for</strong> <strong>the</strong> movie within <strong>the</strong> movie. ( page<br />

11 or 111).<br />

Game creature psychology<br />

Speaking more <strong>for</strong>mally, we give <strong>the</strong> creature an integer variable called<br />

recent_success which keeps a running total of how much <strong>the</strong> creature’s score has changed<br />

over, say, <strong>the</strong> last hundred updates. And now suppose that <strong>the</strong> creature has access to several<br />

alternative feeling_array options. And, finally, suppose that <strong>the</strong> creature’s update method<br />

does <strong>the</strong> following:<br />

(i) recompute <strong>the</strong> rolling recent_success indicator to take into account <strong>the</strong> score<br />

change, if any, produced by <strong>the</strong> most recent move;<br />

(ii) possibly change <strong>the</strong> values stored in feeling_array if recent_success is deemed to<br />

have too low a value;<br />

(iii) update <strong>the</strong> creature’s current motions on <strong>the</strong> basis of <strong>the</strong> currently active<br />

feeling_array as applied to <strong>the</strong> o<strong>the</strong>r creatures’ locations <strong>and</strong> types.<br />

p. 77

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!