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2011-12 AND 2012-13 MEN'S AND WOMEN'S RULES - NAIA

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RULE 4 / DEFINITIONS61<br />

Section 57. Resumption of Play<br />

Art. 1. Resumption of play is the method of putting the ball in play by placing the<br />

ball at the disposal of the player. The resumption of play is in effect for the entire<br />

game except to start the second half or any extra period.<br />

Art. 2. When a team is not ready to resume play following the final horn to end<br />

a timeout, the officials shall issue one warning to the head coach and report the<br />

warning to the official scorer. When the same team subsequently is not prepared<br />

to play following the final horn to end a timeout, the officials shall use the<br />

resumption of play procedure.<br />

Section 58. Rule<br />

Art. 1. A rule is one of the groups of laws that govern the game.<br />

Art. 2. A game law (commonly called a rule) sometimes states or implies that<br />

the ball is dead or a foul or violation is involved. When it does not, it shall be<br />

assumed that the ball is live and no foul or violation has occurred to affect the<br />

given situation.<br />

Art. 3. A single infraction shall not be complicated by a second infraction unless<br />

so stated or implied.<br />

Section 59. Scorebook<br />

The scorebook is the book or form in which the official scorer records the statistics<br />

of the game. Note: A standard collegiate scorebook/scoresheet is recommended.<br />

Section 60. Screen<br />

Art. 1. A screen is legal action by any player, offensive or defensive, with or<br />

without the ball, which, without causing contact, delays or prevents an opponent<br />

from reaching a desired position.<br />

Art. 2. In establishing and maintaining legal screening tactics, the screener shall:<br />

a. Stay within his or her vertical plane with a stance no wider than shoulder<br />

width apart and shall not lean into the path of an opponent or extend hips<br />

into that path, even though the feet are stationary.<br />

b. Not be required to face in any particular direction at any time.<br />

Art. 3. A player shall not:<br />

a. Cause contact by setting a screen outside the visual field of a stationary<br />

opponent that does not allow this opponent a normal step to move.<br />

b. Make contact with the opponent when setting a screen within the visual<br />

field of that opponent.<br />

c. Take a position so close to a moving opponent that this opponent cannot<br />

avoid contact by stopping or changing direction.<br />

Art. 4. No player, while moving, shall set a screen that causes contact and delays<br />

an opponent from reaching a desired position.<br />

Art. 5. When both opponents are moving in exactly the same path and direction<br />

and the screener slows down or stops and contact results, the trailing player shall<br />

be responsible for such contact.<br />

Art. 6. No player shall use arm(s), hand(s), hip(s) or shoulder(s) to force through<br />

a screen or to hold or push the screener.

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