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2011-12 AND 2012-13 MEN'S AND WOMEN'S RULES - NAIA

2011-12 AND 2012-13 MEN'S AND WOMEN'S RULES - NAIA

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RULE 5 / SCORING <strong>AND</strong> TIMING REGULATIONS67<br />

Section 3. Forfeit<br />

Art. 1. When a forfeit is declared (See Rule 4-28), the score shall be recorded as<br />

2-0 and all statistics (other than the teams’ and coaches’ won-lost records) shall<br />

be voided, unless 30 minutes of playing time has been completed on the game<br />

clock. In that case, the score at the end of play shall stand and all other statistics<br />

shall count.<br />

Art. 2. When the team that is behind in the scorebook is to be declared the<br />

winning team, that score shall be marked with an asterisk in the official statistics;<br />

and it shall be noted that the game was won by forfeit.<br />

Section 4. Interrupted Games<br />

When a game is interrupted because of events beyond the control of the<br />

responsible administrative authorities, it shall be continued from the point of<br />

interruption unless the teams agree otherwise or there are applicable conference,<br />

league or association rules.<br />

Section 5. Protests<br />

The NCAA Men’s and Women’s Basketball Rules Committees do not recognize<br />

or allow protests.<br />

Section 6. Length of Periods<br />

Art. 1. Playing time for varsity games shall consist of two halves of 20 minutes<br />

each with a halftime intermission of 15 minutes. Extra periods shall be five<br />

minutes each in length with a one-minute intermission before each.<br />

Note: For NCAA Division I tournament games, the length of the intermission for<br />

halftime may be increased by five minutes.<br />

Art. 2. The length of periods for nonvarsity games may be reduced by conference,<br />

league or association rules or by mutual agreement of both teams and the referee.<br />

Section 7. Beginning and End of Period<br />

Art. 1. Each period shall begin when the ball becomes live.<br />

Art. 2. Each period shall end when the red light or LED lights have become<br />

activated. When the light fails to operate or is not visible, each period shall end<br />

with the sounding of the game-clock horn.<br />

a. In games when the red light is not present, the game-clock horn shall<br />

terminate players’ activity.<br />

b. In games with a 10th-of-a-second game clock display and where an official<br />

courtside monitor is used, the reading of zeros on the game clock is to be<br />

used to determine whether a try for goal occurred before or after the<br />

expiration of time in any period. When the game clock is not visible, the<br />

officials shall verify the original call with the use of the red/LED light(s).<br />

When the red/LED light(s) are not visible, the sounding of the game-clock<br />

horn shall be used. When definitive information is unattainable with the<br />

use of the monitor, the original call stands.<br />

Art. 3. Each period shall end when time expires except that:<br />

a. When the ball is in flight during a try, the period shall end when the try<br />

ends.

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