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CONTENTS 1. Introduction 1.1 Course Outline 1 1.2 Introduction ...

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Full Module Title:<br />

GRAPHICS<br />

Short Module Title: GRAPHICS<br />

Module Code: 2DPI620 Module Level: 6<br />

Academic credit weighting: 15<br />

Length: 1 semester<br />

School:<br />

Media, Art and Design<br />

Department:<br />

Photographic and Digital Media<br />

Module Leader(s): Liz Allen Extension:4083<br />

Host <strong>Course</strong>:<br />

BSc (Hons) Photography and Digital Imaging<br />

Status:<br />

Option<br />

Pre-requisites:<br />

None<br />

Co-requisites:<br />

None<br />

Assessment:<br />

20% Written <strong>Course</strong> work<br />

40% Written Reports / practical assignments<br />

40% Written Examination<br />

Summary of Module content: Computer graphics, Animation, Modelling, Visualisation<br />

The module comprises a series of lectures, practical work and written coursework, which explores the<br />

fundamental processes in 3D computer graphics. The module aims to provide the students with the<br />

fundamental concepts and theories underlying graphics generation, knowledge of the variety of and<br />

future developments of graphics applications, and practical experience in creating 3D graphics,<br />

models and animation.<br />

Module Aims:<br />

• To provide an understanding of the fundamental techniques and concepts used for production of<br />

Graphics.<br />

• To examine methods of computer graphics for image generation and the modelling of objects.<br />

• To equip students to generate imagery and visualise information using computers and computer<br />

graphics.<br />

• To investigate the scope of computer graphics and animation.<br />

Learning Outcomes:<br />

On successful completion of the module, the successful student will:<br />

<strong>1.</strong> Understand fundamental techniques of graphics production.<br />

2. Demonstrate advanced knowledge in computer graphics or visualisation.<br />

3. Be proficient in the use of software for graphics production.<br />

4. Be aware of the scope of graphics in the media and scientific industries.<br />

Indicative syllabus content:<br />

Fundamental processes in 3D computer graphics. Graphics pipeline. Graphics primitives and coordinate<br />

systems. 2D and 3D modelling techniques. 3D transfprmations. Hidden line / surface<br />

removal, lighting and shading models, ray tracing and texture mapping. Animation techniques. Visual<br />

realism. 3D volume visualisation.<br />

Teaching and Learning Methods:<br />

Illustrated lectures (appx 12 hrs). Supervised practical work (approx 24hrs)<br />

Assessment Rationale: The examination is unseen and will test students’ ability to define concepts,<br />

derive results, describe applications and procedures and to analyse and comment on specific case<br />

studies. (Learning outcomes 1,2,4)<br />

Written <strong>Course</strong>work may consist of an essay requiring a detailed and accurate analysis at the<br />

appropriate level, with justifications and appropriate assumptions. Students may consult a range of<br />

sources and assignments are timed to enable valuable feedback. (Learning outcomes 1,2,4)<br />

DPI_Hbook 82 ©University of Westminster

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