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CONTENTS 1. Introduction 1.1 Course Outline 1 1.2 Introduction ...

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Laboratory work is assessed by practical work, written reports from practical assignments and a<br />

workbook or initial plan. Practical assignments will be based upon practical graphics tutorials given in<br />

lab sessions. (Learning outcomes 2,3,4)<br />

The weighting of the examination to coursework reflects the practical nature of the subject area<br />

based upon a firm foundation of theoretical knowledge.<br />

Assessment criteria:<br />

The extent to which the student is able to:<br />

• Derive important relationships between concepts from the theory.<br />

• Interpret the terminology relevant to graphics and optimisation of graphical processes.<br />

• Use appropriate procedures from theory according to requirements.<br />

• Be creative in use of software relevant to application.<br />

• Plan, carry out and report on practical investigations.<br />

• Use research/reference literature as appropriate.<br />

Assessment Methods and Weightings:<br />

Marks are distributed in the module as follows:<br />

Written Examination 40%<br />

<strong>Course</strong> work 20%<br />

Practical Assignments 40%<br />

Sources: Essential Reading:<br />

J.D. Foley et al. <strong>Introduction</strong> to Computer Graphics, Addison Wesley, (1994)<br />

J.D. Foley et al. Computer Graphics: Principles and Practice, 2 nd edition Addison Wesley,<br />

(1995)<br />

A. Watt, Fundamentals of Three-dimensional Computer Graphics, Addison-Wesley,<br />

Wokingham, England. (1989)<br />

Further Reading:<br />

A.Glassner, 3D computer graphics: a user’s guide for artists and designers, 2 nd edition, Design<br />

Press, (1989)<br />

L.Ameraal, Interactive 3D Computer Graphics, Wiley, New York, USA (1989)<br />

D.F.Rogers and A.J.Adam, Mathematical Elements for Computer Graphics, McGraw-Hill, New<br />

York, USA. (1990)<br />

DPI_Hbook 83 ©University of Westminster

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