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CW2001 Program - Computers and Writing

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Friday<br />

9:45 — 11:00 Session A.6<br />

Design Issues in Distance Education<br />

RB 292<br />

Keith Dorwick, moderator<br />

Anne Bliss<br />

Course Structures for the Web<br />

This presenter has developed several online courses <strong>and</strong> has found<br />

that a modular structure for lessons enables community building, use<br />

of a variety of teaching techniques, flexible planning <strong>and</strong> delivery,<br />

<strong>and</strong> means for students to adapt the materials to their individual<br />

learning styles.<br />

Stuart Blythe<br />

What Do We Mean by “Design” A Critique of Development Models<br />

for Distance Learning<br />

In this presentation, I differentiate between the variety of practices<br />

denoted by design <strong>and</strong> consider how those practices apply to distance<br />

learning. I illustrate the general value of user-centered design strategies<br />

while acknowledging the difficulties of adapting such strategies to the<br />

development of distance learning resources.<br />

Rick Branscomb<br />

A Various Language: Knowledge, Online Learning, <strong>and</strong> Harcourt<br />

College<br />

If the Web <strong>and</strong> its prestigious educational tools such as WebCT have<br />

the capability of both content distribution <strong>and</strong> collaborative learning,<br />

why can’t these models of learning coexist on the Web The answer<br />

is the convergence of two forces: the market force <strong>and</strong> the political<br />

force. These forces come together <strong>and</strong> threaten constructivist virtual<br />

education, <strong>and</strong> I assert that teachers must take action to overcome<br />

the stasis in knowledge that will follow.<br />

Temi Rose<br />

Designing Online Learning that Supports a Psychology of Becoming<br />

Hyperactive rates of change in information technology are an open<br />

invitation to educators to become actively involved in the design of<br />

electronic learning systems. As consumers, we already participate in<br />

the creation of technology education models. As designers in our<br />

classrooms, our distance education projects, <strong>and</strong> on the WWW, our<br />

creativity becomes part of the paradigm, the co-construction of<br />

electronic education.<br />

28 <strong>Computers</strong> & <strong>Writing</strong> 2001

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