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NODEM 2014 Proceedings

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The Whisperers: An Interactive Exhibition. Using Voice as Navigation for an Experiential Interface in a Museum Environment<br />

Figure 5. Façade of “The Whisperers” showing openings of windows, pipes fabricated<br />

from iron, floor vents, and miniature windows<br />

In addition to audio, the outputs of the whispering also reveal some of the walls to be translucent: a whispers<br />

enacts a light, and the light will reveal wall(s) with silhouettes of a family sitting at a dinner table, two people<br />

whispering, some individual walking. This will be accomplished with several media: with a LCD display mounted<br />

inside the scale model or an electroluminescent panel showing a silhouette of the action above. Also to be<br />

triggered is additional audio aside of an echo: mp3’s of someone typing and as the user approaches the reveal,<br />

the audio senses the motion and changes to someone listening to a forbidden broadcast, etc.<br />

In addition, whispering further reveals walls that become video: shot from a birds-eye perspective, peering<br />

at action through a hole, glimpsing fights in doorways, lovers secretly seen from an above vent in bed. When<br />

a user whispers, the idea of a whisper revealing a secret, something meant to be unseen and unknown, is<br />

immediately displayed. An important part of the UX is the complete and immediate cessation of the “secret”<br />

once the speaking stops. This involved technology with the applications of Jitter and MAX MSP code, the<br />

microcontroller of Arduino and its associated C++ language, a firewire interface to separate inputs/outputs<br />

into channels, amplifiers, and hidden mics. This technology uses Jitter to flutter the enaction of the video only<br />

started and stopped with voice. The hope is for the user to experience whispering as to reveal guilty actions,<br />

hidden truths, acts against “the people.” A whisperer can cause trouble, display who is guilty of espionage, and<br />

sell another family friend, neighbor, and loved one to the KGB. n important part of this interaction is a set of<br />

the volume of the microphone at a cap: any user voice louder than a whisper will not cause any action or reaction.<br />

This is a decibel threshold. A whisper or low voice at a certain level would be vital for this activity. The user<br />

must also be in close proximity to the amplifying microphone. This filters out the background noise around<br />

the model.<br />

Some of the imagery of the reveals are not to scale: the exterior scale does not match the interior scale. The<br />

user should be allowed to experience a sense of darkness and peculiarity. One pipe opening at the top of the<br />

project allows a whisper to reveal someone on the bottom floor or basement: a LCD display shows a video of<br />

a Soviet individual shot from above listening to perhaps an other neighbor in a next compartment.<br />

A video of this user scenario may be seen at: http://christopherkoelsch.com/whisperers.html.<br />

<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />

109

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