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NODEM 2014 Proceedings

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Affective and Rhythmic Engagement with Archival Material: Experiments with Augmented Reality<br />

Figure 8. An example of a tag placed in an inauspicious place requiring physical adjustment of the<br />

viewer’s hand<br />

How to conclude the discussion of a process that is not yet concluded? First, the emphasis on affect and rhythm<br />

reveals how archival material is never neutral and how presenting it to an audience is rarely simple, particularly<br />

when this presentation involves digital or new media technologies. It is over-simplistic to say that digital<br />

technologies immediately create access and connection, or to dismiss them for being cold extractions from the<br />

analogue materials. They simply add another layer to our archival choreographies. Second, an encounter with<br />

archival material rarely occurs purely intellectually. It might be traumatic or trivial, seeping under our skin and<br />

lingering, or disturbing precisely because it feels so distant and meaningless. Such an encounter might make<br />

us stop or accelerate, recoil, or draw closer. If we attend to these qualities we can begin to choreograph different<br />

relations with archives and their circulation.<br />

References<br />

Adams, A., Fitzgerald, E., & Priestnall, G. (2013). Of Catwalk Technologies and Boundary Creatures. Transactions on Computer-Human<br />

Interaction (TOCHI, 20(3).<br />

Amad, Paula. 2010. Counter-Archive: Film, the Everyday, and Albert Kahn’s Archives De La Planete. (New York: Columbia University<br />

Press).<br />

Bolter, Jay, Maria Engberg and Blair McIntyre ”Media Studies, Mobile Augmented Reality and Interaction Design” in Interactions,<br />

xx.1 January + February 2013.<br />

Gregg, Melissa and Gregory Seigworth. The Affect Theory Reader. Durham and London: Duke University Press, 2010.<br />

Derrida, Jacques. Archive Fever: A Freudian Impression. Chicago: University of Chicago Press, 1996.<br />

Gaver, William. “What should we expect from research through design?.”<strong>Proceedings</strong> of the SIGCHI conference on human factors in<br />

computing systems. ACM, 2012.<br />

Kozel, Susan “AffeXity: Performing Affect using Augmented Reality,” in Fibreculture Journal Issue 21 on “Exploring affect in interaction<br />

design, interaction-based art and digital art” eds. Jonas Fritsch, Thomas Markussen and Andrew Murphie, 2012.<br />

Kozel, Susan. “Relational Choreographies,” Yearbook for Artistic Research of the Swedish National Research Council, Stockholm: 2013.<br />

<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />

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