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NODEM 2014 Proceedings

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Novel Interface Design for Augmented and Virtual Reality Binoculars for Outdoor Exhibitions<br />

In general, users had little problem finding out on their own how to trigger the video and then keep them in<br />

the center of the view. However glasses created a lower field of view and made it more difficult to judge what<br />

was the center of the view.<br />

In general, feedback on the prototype was very positive with many expressing awe at the virtual 3D video<br />

screens hovering around them. It was decided to continue development of the binocular design.<br />

Content<br />

Following the creation of the initial prototype, a larger workshop was held with museum personnel and exhibition<br />

content creators. This workshop aimed to align the vision of the content presented in the binoculars with<br />

that of the physical installation at the rest stop information site, as well as existing exhibitions at the museum.<br />

A brief body storming session was held around the prototype to help convey the use case. To meet the contextual<br />

design parameter of a multi-lingual context and varied previous knowledge, it was decided to focus on an<br />

animated visual storytelling rather than a text-based approach.<br />

A typical example of content is a Bronze Age village. The visitor using the binocular sees a small pillar of smoke<br />

in the landscape. Pointing the binocular in this direction triggers a transformation of the landscape into a digital<br />

painting of the very same landscape, but with a Bronze Age water level and flora. The view then zooms in,<br />

with the visitor seeing the village in greater detail and being able to make out individuals going about their<br />

daily lives. The digital content is created in the same painterly style as the existing museum exhibition, reusing<br />

many of the same characters, to create a coherent experience.<br />

Second Hardware Revision<br />

In a meeting with Trafikverket after the first prototype had been constructed it came to attention that metal<br />

items such as toilets were sometimes forcefully detached and stolen from rest stops for their metal value alone.<br />

It became clear that there would be no way to completely protect the binocular station from theft. The next<br />

hardware prototype focused on a drastic reduction in cost and complexity beyond that of previous fixed-position<br />

systems to meet the design constraints relating to physical violence to the binoculars, climate, cost, ease<br />

of repair and serviceability. However there was also a wish to re-use as much as possible of the design from the<br />

first prototype and the lessons learned from user testing.<br />

A waterproof smartphone was selected as the basis for the new design. With a high quality screen and camera,<br />

powerful rendering capabilities and extensive connectivity features (for e.g. remote monitoring), many of the<br />

essential components would be collected within one package which would already have undergone extensive<br />

durability testing by the manufacturer. To create a 3D view from the smartphone’s regular display, a technique<br />

similar to the one used in the Oculus Rift was employed. Two loupe-type lenses were placed over each half of<br />

the phone screen. The OpenDive Unity plugin was then used to split the image displayed on the screen in half,<br />

showing a separate image for each eye on each corresponding half.<br />

By considering conditions at the rest stop, which included a visit to the physical location where construction<br />

work was carried out, two other simplifications were made;<br />

It was realized that all the points of interest in the landscape would be relatively far away when viewed from<br />

Skräddö, which meant that stereo vision would add very little to the experience. The design could be simplified<br />

to use only the single built in smartphone camera.<br />

The distance also meant that most points of interest would be near the horizontal plane. The decision was<br />

made to simplify the mechanical construction by locking the tilt axis of the binoculars in place. This allowed for<br />

the use of fewer tracking components while also making the enclosure more robust.<br />

<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />

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