27.03.2015 Views

NODEM 2014 Proceedings

NODEM 2014 Proceedings

NODEM 2014 Proceedings

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Novel Interface Design for Augmented and Virtual Reality Binoculars for Outdoor Exhibitions<br />

Though the smartphone would contain sensors similar to that of the Oculus Rift (and the Intersense Inertiacube2<br />

orientation sensor in the previous PRISMA system), making orientation readings possible, a more robust<br />

solution was sought to match the digital content to the view of the real world with a high degree of precision.<br />

A 10-bit absolute encoder mounted on a vertical rotation axis provides precise mechanical orientation readings<br />

with no risk of drift, barring any physical violence to the mounting system. In this case it would need to be<br />

readjusted in software. Similar tracking hardware was successfully used in the AR-View system (Huang, Liu, &<br />

Wang, 2009) to provide a high precision digital reconstruction of ruins.<br />

A principal overview of the components is shown in figure 2. The prototype was realized using a 3D-printed<br />

shell inspired by the OpenDive and Altergaze (http://www.altergaze.com/) projects. Two loupe-style lenses<br />

were affixed in front of the phone display, and the phone camera focus was lengthened with the use of an aftermarket<br />

telephoto lens for smartphones. More specialized optics will be used in the final solution, with long<br />

eye relief to make them more suitable for viewers wearing glasses.<br />

The 3D printed shell containing the smartphone and optics is referred to as the inner module, and will fit within<br />

an outer, locked, metal casing that provides the support and outside aesthetic of the binocular station. By providing<br />

a simple shape to construct the outer casing around, it is hoped that production costs can be kept low.<br />

The unit with the encoder will be housed just below the inner module near a twist joint.<br />

Figure 2. Overview of the components of the smartphone-based hardware<br />

revision. The arrows show the direction of motion for panning. A: Viewfinder<br />

optics against smartphone screen B: Smartphone C: Telephoto optics against<br />

smartphone camera D: Data and power connection E: Panning joint with<br />

rotation sensor<br />

Software and User Interface<br />

Much of the existing Unity implementation could be kept, as it was compatible with the new Android smartphone-based<br />

hardware solution through the use of plugins such as the Metaio AR SDK and OpenDive Unity<br />

plugin.<br />

<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />

271

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!