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NODEM 2014 Proceedings

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Restaging a Garden Party: Sharing Social<br />

Histories through the Design of Digital and<br />

Material Interactive Experiences<br />

Caroline McCaw, Morgan Oliver, Leyton Glen<br />

School of Design, Otago Polytechnic, Dunedin, New Zealand<br />

Abstract: This paper outlines the design, development and outcomes for two student group projects, from the School of Design<br />

at Otago Polytechnic. Both projects consider ways of developing social history storytelling, through the design of interactive<br />

experiences using material and digital forms. Working with the content and histories of Olveston, a heritage home, gifted to the<br />

southern city of Dunedin, New Zealand, the projects engage historic values in innovative ways.<br />

The first project restages elements of a garden party, first presented in 1907, to celebrate Dorothy Theomin’s “coming out”. This<br />

event, documented in the local newspaper, is recreated and discoverable, through a geo-located Augmented Reality app. Scenes<br />

are restaged drawing on a combination of old photographs and new footage and recordings. The second project considers ways<br />

of developing the existing resources and narratives currently employed in the Olveston house tours to extend the visitor experience.<br />

A wide range of media and outcomes are employed in this open brief, in order to develop these material interactive tools.<br />

Through engaging strategies and strategies of engagement this paper consider ways that young people become enthusiastic<br />

about both the research into, and retelling of old stories. This evolving practice of the design of social history storytelling, enlists<br />

techniques of theatre and film-making, and contemporary museological ideas of community-based identity building, along with<br />

IDEO design thinking methods. We produce characters, objects and images that have material and contextual connections to<br />

place, and help to develop new local and visitor audiences.<br />

Discussion considers the role of embodied local experience, in partnership with digital, augmented and take-away experiences,<br />

realized through the creative process of designing. Nina Simon’s definitions of social and relational objects (Simon 2010) are<br />

compared with Shedroff et al’s model of Experience Design.<br />

Keywords: interactive social history storytelling, recreating historic scenes and spaces, experience design, Augmented<br />

Reality<br />

Introduction<br />

This paper examines two design projects developed by staff and undergraduate students at Otago Polytechnic’s<br />

School of Design, in partnership with a local heritage tourism operator.<br />

Students developed social history storytelling, through the design of interactive experiences using material<br />

and digital forms. Working with the content and histories of Olveston, a heritage home, gifted to the southern<br />

city of Dunedin, New Zealand, the projects engage historic values in innovative ways. This paper begins by providing<br />

some contextual detail to the historic home, identifying problems that a design methodology may propose<br />

potential solutions for. It then briefly outlines the research and development of these design outcomes.<br />

The designs include characters, objects and images that have material and contextual connections to their<br />

site, however they place historic story-telling on the edges of the traditional museum experience, drawing on<br />

everyday and shared experiences including food preparation, overhearing conversations, and discovering lost<br />

toys in the garden. The paper then considers the outcomes of the project in terms of contemporary ideas surrounding<br />

museum experiences, and design thinking.<br />

<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />

19

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