Virtual Reality - HITL Home - University of Washington
Virtual Reality - HITL Home - University of Washington
Virtual Reality - HITL Home - University of Washington
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Balaguer, J.-F., & de Gennaro, S. (1996). VENUS: A <strong>Virtual</strong> <strong>Reality</strong> Project atCERN. Computer Graphics [Focus: "Real" <strong>Virtual</strong> <strong>Reality</strong>], 30(4), 40-43.Balaguer, J. F., & Gobbetti, E. (1996 August). 3D User Interfaces for General-Purpose 3D Animation. Computer, 29(8), 71-78.Balbo, S., Coutaz, J., & Salber, D. (1993). Towards Automatic Evaluation <strong>of</strong>Multimodal User Interfaces. In Proceedings <strong>of</strong> the 1993 International Workshop onIntelligent User Interfaces, (pp. 201-208). : ACM Press.Balch, D. C. (1995). Telemedicine in Rural North Carolina. In R. M. Satava, K.Morgan, & H. B. Sieburg (Eds.), Interactive Technology and the New Paradigm forHealthcare, (pp. 15-20). Amsterdam: IOS Press.Balch, D. C., & Tichenor, J. M. (1997). Telemedicine expanding the scope <strong>of</strong>health care information. Journal <strong>of</strong> the American Medical Informatics Association, 4(1), 1-5.Ballard, R. D. (1992, October). The JASON Project: Hi-Tech ExplorationPromotes Students' Interest in Science. T. H. E. Journal, 20(4), 70-74.Ballas, J. A. (1994). Delivery <strong>of</strong> Information Through Sound. In Proceedings <strong>of</strong>the ICAD, Santa Fe Institute Studies in the Sciences <strong>of</strong> Complexity: Auditory Display:Sonification, Audification, and Auditory Interfaces, (pp. 79-95). : Addison-WesleyPublishing Company.Balzarotti, G., Fiori, L., & Malfagia, R. (1994). Presentation <strong>of</strong> IR pictures onhelmet mounted displays. In Proceedings <strong>of</strong> the Helmet- and Head-Mounted Displays andSymbology Design Requirements, (pp. 51-62). : SPIE.Bangay, S. (1993). Parallel implementation <strong>of</strong> a virtual reality system on atransputer architecture. Unpublished Masters <strong>of</strong> Science, Department <strong>of</strong> Computer Science,Rhodes <strong>University</strong>.Banks, D. C., & Kelly, M. (1995). Tracking a Turbulent Spot in an ImmersiveEnvironment. In Proceedings <strong>of</strong> the 1995 Symposium on Interactive 3D Graphics, (pp.170-172). : ACM.Bannwart, E. (1995). Cyber City. In Proceedings <strong>of</strong> the <strong>Virtual</strong> <strong>Reality</strong> World '95,(pp. 133-136). : IDG Conferences and Seminars.Barfield, W., Lim, R., & Rosenberg, C. (1990). Visual Enhancements andGeometric Field <strong>of</strong> View as Factors in the Design <strong>of</strong> a Three-Dimensional PerspectiveDisplay. In Proceedings <strong>of</strong> the Human Factors Society 34th Annual Meeting, (pp. 1470-1473). : Human Factors Society.Barfield, W., Rosenberg, C., & Kraft, C. (1990 October). Relationship betweenScene Complexity and Perceptual Performance for Computer Graphics Simulations.Displays, 179-185.Barfield, W., & Weghorst, S. (1993). The Sense <strong>of</strong> Presence within <strong>Virtual</strong>Environments: A Conceptual Framework. In G. Salvendy & M. J. Smith (Eds.), Human -Computer Interaction: S<strong>of</strong>tware and Hardware Interfaces, (pp. 699-704). New York, NY:Elsevier.Barfield, W., Rosenberg, C., Han, S. H., & Furness, T. A. (1993). SpatialSituational Awareness as a Function <strong>of</strong> Frame <strong>of</strong> Reference. In Proceedings <strong>of</strong> the Societyfor Information Display, 1993 International Symposium, (pp. 107-113). : Society forInformation Display.