Soderberg, B., & Miller, D. (1993). Image generation design for ground-basednetwork training environment. In Proceedings <strong>of</strong> the IEEE <strong>Virtual</strong> <strong>Reality</strong> AnnualInternational Symposium (VRAIS), (pp. 318-329). : IEEE.Sokolewicz, M., Wirth, H., Bohm, K., & John, W. (1995). Using the GIVENToolkit for System Development in MuSE. In M. Göbel (Ed.), <strong>Virtual</strong> Environments '95:Selected Papers <strong>of</strong> the Eurographics Workshops, (pp. 273-289). New York, NY:SpringerWien.Sollenberger, R. L., & Milgram, P. (1989). Stereoscopic computer graphics forneurosurgery. In Proceedings <strong>of</strong> the Third International Conference on Human ComputerInteraction: Designing and Using Human-Computer Interfaces and Knowledge BasedSystems, (pp. 294-301). : Elsevier.Soloman, D. (1993, June). Volumetric Imaging Launches Graphics into a 3-DWorld. Photonics Spectra, 129-135.Soltan, P., Trias, J., Dahlke, W., Lasher, M., & McDonald, M. (1995). Laser-Based 3D Volumetric Display System: Second Generation. In R. M. Satava, K. Morgan,H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive Technology and theNew Paradigm for Healthcare, (pp. 349-358). Amsterdam: IOS Press.Sommerer, C., & Laurent, M. (1994). A-Volve: A Real-Time InteractiveEnvironment. In Proceedings <strong>of</strong> the SIGGRAPH '94, (pp. 172-173). : ACMSIGGRAPH.Song, G.-J., & Reddy, N. P. (1995). Tissue Cutting in <strong>Virtual</strong> <strong>Reality</strong>. In R. M.Satava, K. Morgan, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), InteractiveTechnology and the New Paradigm for Healthcare, (pp. 359-364). Amsterdam: IOS Press.Songer, N. (1996). Exploring Learning Opportunities in Coordinated Network-Enhanced Classrooms: A case <strong>of</strong> kids as global scientists. The Journal <strong>of</strong> the LearningSciences, 5(4), 297-327.Soong, D., & Norman, M. (1993). Nonlinear Interactive Motion ControlTechniques for <strong>Virtual</strong> Space Navigation. In Proceedings <strong>of</strong> the IEEE 1993 <strong>Virtual</strong> <strong>Reality</strong>Annual International Symposium, VRAIS '93, (pp. 111-117). : IEEE Service Center.Soong, D., & Norman, M. L. (1993). Cosmic Explorer: A <strong>Virtual</strong> <strong>Reality</strong>Environment for Exploring Cosmic Data. In Proceedings <strong>of</strong> the IEEE Symposium onResearch Frontiers in <strong>Virtual</strong> <strong>Reality</strong>, (pp. 75-79). : IEEE Society Press.Sorensen, B. R., Donath, M., Yang, G. B., & Starr, R. C. (1989). The MinnesotaScanner: A Prototype Sensor for Three-Dimensional Tracking <strong>of</strong> Moving Body Segments.IEEE Transactions on Robotics and Automation, 5(4), 499-509.Southard, D. A., Lee, J. P., Mitchell, R. B., & Grinstein, G. G. (1993). A <strong>Virtual</strong>Environment Architecture. In Proceedings <strong>of</strong> the IEEE Symposium on Research Frontiersin <strong>Virtual</strong> <strong>Reality</strong>, (pp. 126-127). : IEEE Society Press.Southard, D. A. (1994). Viewing model for stereoscopic head-mounted displays.In Proceedings <strong>of</strong> the Stereoscopic Displays and <strong>Virtual</strong> <strong>Reality</strong> Systems, (pp. 119-29). :SPIE.Southard, D. A. (1995). Viewing model for virtual environment displays. Journal<strong>of</strong> Electronic Imaging, 4(4), 413-420.Sowizral, H. A., & Barnes, J. C. (1993). Tracking Position and Orientation in aLarge Volume. In Proceedings <strong>of</strong> the IEEE 1993 <strong>Virtual</strong> <strong>Reality</strong> Annual InternationalSymposium, VRAIS '93, (pp. 132-140). : IEEE Service Center.
Sowizral, H. (1994). Optimizing Graphics for <strong>Virtual</strong> <strong>Reality</strong>. In Proceedings <strong>of</strong>the SIGGRAPH 1994, (pp. 3:1-3:12). : ACM.Spain, E. H. (1990). Stereo Advantage for a Peg-in-Hole Task Using a Force-Feedback Manipulator. In Proceedings <strong>of</strong> the Stereoscopic Displays and Applications, (pp.244-254). : SPIE.Speeter, T. H. (1992). Transforming Human Hand Motion for Telemanipulation.Presence: Teleoperators and <strong>Virtual</strong> Environments, 1(1), 63-79.Speigle, J. M., & Loomis, J. M. (1993). Auditory Distance Perception byTranslating Observers. In Proceedings <strong>of</strong> the IEEE Symposium on Research Frontiers in<strong>Virtual</strong> <strong>Reality</strong>, (pp. 92-99). : IEEE Society Press.Spiro, R. J., Feltovich, P. J., Jacobson, M. J., & Coulson, R. L. (1992).Cognitive flexibility, constructivisim, and hypertext: Random access instruction foradvanced knowledge acquisition in ill-structured domains. In T. M. Duffy & D. H.Jonassen (Eds.), Constructivism and the technology <strong>of</strong> instruction, . Hillsdale, NJ:Lawrence Erlbaum.Sprague, L. A., Bell, B., Sullivan, T., Voss, M., Payer, A. F., & Goza, S. M.(1993). <strong>Virtual</strong> reality in medical education and assessment. In Proceedings <strong>of</strong> theWNN93/FNN93: Fifth Workshop on Neural Networks:Academic/Industrial/NASA/Defense, An International Conference on ComputationalIntelligence - Neural Networks, Fuzzy Systems, Evolutionary Programming and <strong>Virtual</strong><strong>Reality</strong>, (pp. 373-377). : SCS.Spring, M. B. (1993). The <strong>Virtual</strong> Library: Explorations in Informational Spaces.<strong>Virtual</strong> <strong>Reality</strong> World, 1(3 and 4), 53- 66.Spring, M. B., & Jennings, M. C. (1993). <strong>Virtual</strong> <strong>Reality</strong> and Abstract Data:<strong>Virtual</strong>izing Information. <strong>Virtual</strong> <strong>Reality</strong> World [insert in Multimedia Review], 1(1), c-m.Springer, J., Falter, H., & Rotting, M. (1993). Individual Differences and Limitsin the Perception Spatial Representations [Abstract]. Ophthalmic and Physiological Optics:the Journal <strong>of</strong> the British College <strong>of</strong> Ophthalmic Opticians, 13(4), 434-440.Sramek, M. (1996). Fast Ray-Tracing <strong>of</strong> Rectilinear Volume Data. In Proceedings<strong>of</strong> the 7th Workshop on Visualization in Scientific Computing, (pp. 201-210). :SpringerWien.Staal, P. V. D. (1993). The Scientific Crystal Ball. In Proceedings <strong>of</strong> the 2nd IEEEInternational Workshop on Robot and Human Communication, (pp. 375-380). : IEEE.Stafford-Fraser, Q. (1996). BrightBoard: A Video-Augmented Environment. InProceedings <strong>of</strong> the CHI '96: ACM conference on Human Factors in Computing Systems,(pp. 134-141). : ACM.Stampe, D., Roehl, B., & Eagan, J. (1993). <strong>Virtual</strong> <strong>Reality</strong> Creations. CorteMadera, CA: Waite Group Press.Stampe, D. M., & Grodski, J. J. (1994). Low cost s<strong>of</strong>tware-based rendering andstereoscopic interfaces for teleoperation and virtual reality. In Proceedings <strong>of</strong> the <strong>Virtual</strong>Interfaces: Research and Applications, (pp. 18/1-6). : AGARD.Standen, P. J., & Low, H. L. (1996). Do virtual environments promote selfdirected activity? A study <strong>of</strong> severely learning disabled students learning Makaton signlanguage. In Proceedings <strong>of</strong> the ECDVRAT: 1st European Conference on Disability,<strong>Virtual</strong> <strong>Reality</strong> and Associated Technologies, (pp. unpaginated). : <strong>University</strong> <strong>of</strong> Reading.
- Page 1 and 2:
(1992). Virtual Reality: Hearing Be
- Page 3 and 4:
Aharon, S., & Robb, R. A. (1996). 3
- Page 5 and 6:
Allison, D., Wills, B., & Hodges, L
- Page 7 and 8:
Aoki, S., Cohen, M., & Koizumi, N.
- Page 9 and 10:
Astheimer, P., & Pierce, M.-L. (199
- Page 11 and 12:
Bagiana, F., & Mills, S. (1993). Vi
- Page 13 and 14:
Barfield, W., & Hendrix, C. (1995).
- Page 15 and 16:
Bauer, C. (1995). Virtual Reality i
- Page 17 and 18:
Benford, S., Bowers, J., Fahlen, L.
- Page 19 and 20:
Bermudez, A. B., & Palumbo, D. (199
- Page 21 and 22:
Biocca, F. (1992). Communication Wi
- Page 23 and 24:
Bohner, P., Pokrandt, P., & Hassfel
- Page 25 and 26:
Environment. In S. J. Weghorst, J.
- Page 27 and 28:
Brewster, S. A., Wright, P. C., & E
- Page 29 and 30:
Bro-Nielsen, M. (1996). Fast Finite
- Page 31 and 32:
Brown, D. J., Cobb, S. V., Eastgate
- Page 33 and 34:
Impairments. In M. K. S., H. M. Hof
- Page 35 and 36:
Bylinsky, G. (1991). The Marvels of
- Page 37 and 38:
Carr, C. (1992, October). Is Virtua
- Page 39 and 40:
International Workshop on Robot and
- Page 41 and 42:
Applications for Simulation Visuali
- Page 43 and 44:
existence, Conference on Virtual Re
- Page 45 and 46:
Coull, T. B. (1992). Texture-based
- Page 47 and 48:
Daane, S., Constantinou, P., & Hess
- Page 49 and 50:
De Moor, G. J. E. (1994). Standardi
- Page 51 and 52:
Delp, S. L., Loan, J. P., Basdogan,
- Page 53 and 54:
Dobrow, R. (1994). Special Report:
- Page 55 and 56:
Dumay, A. C. M. (1995). Triage simu
- Page 57 and 58:
Dysart, J. (1995). Detroit Creates
- Page 59 and 60:
Eichenlaub, J. B., & Touris, T. C.
- Page 61 and 62:
Emmett, A. (1993). The Quest for "T
- Page 63 and 64:
Fairchild, K. M., Poston, T., & Bri
- Page 65 and 66:
Ferder, M., Glicksman, A., & Strauc
- Page 67 and 68:
Fleischmann, M. (1993). A Virtual W
- Page 69 and 70:
Fuchs, H., Levoy, M., & Pizer, S. M
- Page 71 and 72:
Galyean, T. A. (1995). Guided Navig
- Page 73 and 74:
Gibson, C. P., & Furness, T. A. (19
- Page 75 and 76:
Gore, R. A. (1993). Reality or Virt
- Page 77 and 78:
Green, M. (1996). Shared Virtual En
- Page 79 and 80:
Grinstein, G. G., Southard, D. A.,
- Page 81 and 82:
Haase, H. (1996). Symbiosis of Virt
- Page 83 and 84:
Hannaford, B. (1994). Modeling and
- Page 85 and 86:
Hayward, C. (1994). Listening to th
- Page 87 and 88:
Henry, D., & Furness, T. (1993). Sp
- Page 89 and 90:
Hirose, M. (1992). Human Behavior i
- Page 91 and 92:
Hoffman, H., Murray, M., Danks, M.,
- Page 93 and 94:
Howarth, P. A., & Costello, P. J. (
- Page 95 and 96:
Ikehara, C., Cole, R. E., & Merritt
- Page 97 and 98:
Experiments. In Proceedings of the
- Page 99 and 100:
Jalili, R., Kirchner, P. D., Montoy
- Page 101 and 102:
the ECDVRAT: 1st European Conferenc
- Page 103 and 104:
Kameyama, K., & Ohtomi, K. (1993).
- Page 105 and 106:
(Eds.), Medicine Meets Virtual Real
- Page 107 and 108:
Kesavadas, T., & Cannon, D. J. (199
- Page 109 and 110:
MAN ‘95, IEEE International Works
- Page 111 and 112:
Kobayashi, M., & Schmandt, C. (1997
- Page 113 and 114:
Kozlowski, D. M., Morimoto, A. K.,
- Page 115 and 116:
Kumar, S., Manocha, D., & Lastra, A
- Page 117 and 118:
Lantz, E. (1992). Virtual reality i
- Page 119 and 120:
Lee, W. (1996). The fetal imaging w
- Page 121 and 122:
Liang, R.-H., & Ouhyoung, M. (1996)
- Page 123 and 124:
Loeffler, C. E. (1993). Distributed
- Page 125 and 126:
1997 Virtual Reality Annual Interna
- Page 127 and 128:
Madhyastha, T. M., & Reed, D. A. (1
- Page 129 and 130:
Marcus, B. A., Lucas, W., & Churchi
- Page 131 and 132:
Maurer, W. (1996). Now That's Enter
- Page 133 and 134:
McGovern, K. (1996). Computer-Based
- Page 135 and 136:
Meller, G., Tepper, R., Bergman, M.
- Page 137 and 138: Meyer, L. (1992). Monitor Selection
- Page 139 and 140: Mitchell, W. J. (1995 Summer). Reco
- Page 141 and 142: Monkman, G. J. (1992). An Electrorh
- Page 143 and 144: Muhlbach, L., Bocker, M., & Prussog
- Page 145 and 146: Nash, I. (1991, Sept. 6). Visions f
- Page 147 and 148: Newquist, H. P. (1994). Virtual Rea
- Page 149 and 150: O'Neil, J. (1995). On Technology an
- Page 151 and 152: Virtual Environments on their Compr
- Page 153 and 154: Pankratov, M. M., & Shapshay, S. (1
- Page 155 and 156: Hoffman, D. Stredney, & S. J. Wegho
- Page 157 and 158: Implementations. In Proceedings of
- Page 159 and 160: Powers, D. A., & Darrow, M. (1994).
- Page 161 and 162: Puttre, M. (1993, August). Teeing O
- Page 163 and 164: Rea, P., & Whalley, S. (1993). Adva
- Page 165 and 166: Resnick, M. (1993). Behavior Constr
- Page 167 and 168: Ritchey, K. J. (1992). Image-Based
- Page 169 and 170: Robinette, K. M. (1993). Fit Testin
- Page 171 and 172: IEEE 1996 Virtual Reality Annual In
- Page 173 and 174: Rowland, D. A., & Perrett, D. I. (1
- Page 175 and 176: Satava, R. M. (1993). Virtual Reali
- Page 177 and 178: Schaufler, G., & Mazuryk, T. (1996)
- Page 179 and 180: Schultz, S. W. (1993). Bringing 3-D
- Page 181 and 182: Shawver, D. M. (1997). Virtual acto
- Page 183 and 184: Siddiqi, N., Gazzani, F., Des Jardi
- Page 185 and 186: Slater, M., & Usoh, M. (1993). The
- Page 187: Smith, A. B. (1995). Using virtual
- Page 191 and 192: Starks, M. (1992). Stereoscopic Vid
- Page 193 and 194: Stone, R. J. (1992). Virtual Realit
- Page 195 and 196: Stuart, R. (1992). Virtual Reality:
- Page 197 and 198: Sukthankar, S. J., & Reddy, N. P. (
- Page 199 and 200: Tait, A. (1992). Authoring Virtual
- Page 201 and 202: Taylor, R., Bayliss, G., Bowyer, A.
- Page 203 and 204: Thompson, J. (Ed.). (1992). Virtual
- Page 205 and 206: Truppe, M. J., Freysinger, W., Gunk
- Page 207 and 208: Veron, H., Southard, D. A., Leger,
- Page 209 and 210: Walker, H. (1996). An Organisationa
- Page 211 and 212: Virtual Reality: Health Care in the
- Page 213 and 214: Wells, M. J., & Griffin, M. J. (198
- Page 215 and 216: Wexelblat, A. (1995). An Approach t
- Page 217 and 218: Williams, S. P., & Parrish, R. V. (
- Page 219 and 220: Wißkerchen, P., Kansy, K., & Schmi
- Page 221 and 222: Yamabe, T., Yoshizawa, M., Nanka, S
- Page 223 and 224: Yoshida, A., Hagita, Y., Yamazaki,
- Page 225 and 226: Zeltzer, D., & Gaffron, S. (1996).
- Page 227: Zyda, M., Pratt, D., Falby, J., Bar