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Virtual Reality - HITL Home - University of Washington

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Slater, M., & Usoh, M. (1993). The Influence <strong>of</strong> a <strong>Virtual</strong> Body on Presence inImmersive <strong>Virtual</strong> Environments. In Proceedings <strong>of</strong> the Third Annual Conference on<strong>Virtual</strong> <strong>Reality</strong>, VR '93, (pp. 34-42). : Meckler.Slater, M., & Usoh, M. (1993). Presence in Immersive <strong>Virtual</strong> Environments. InProceedings <strong>of</strong> the IEEE 1993 <strong>Virtual</strong> <strong>Reality</strong> Annual International Symposium, VRAIS'93, (pp. 90-96). : IEEE Service Center.Slater, M., & Usoh, M. (1993). Representations Systems, Perceptual Position andPresence in Immersive <strong>Virtual</strong> Environments. Presence: Teleoperators and <strong>Virtual</strong>Environments, 2(3), 221-233.Slater, M., & Usoh, M. (1993). <strong>Virtual</strong> Environments for ArchitecturalWalkthrough: the Issue <strong>of</strong> Presence [Abstract]. Ophthalmic and Physiological Optics: theJournal <strong>of</strong> the British College <strong>of</strong> Ophthalmic Opticians, 13(4), 434-440.Slater, M., & Usoh, M. (1993). Simulating Peripheral Vision in Immersive <strong>Virtual</strong>Environments. Computers and Graphics, 17(6), 643-653.Slater, M., Usoh, M., & Steed, A. (1994). Depth <strong>of</strong> Presence in <strong>Virtual</strong>Environments. Presence: Teleoperators and <strong>Virtual</strong> Environments, 3(2), 130-144.Slater, M., Usoh, M., & Steed, A. (1994). Steps and Ladders in <strong>Virtual</strong> <strong>Reality</strong>. InProceedings <strong>of</strong> the VRST '94: <strong>Virtual</strong> <strong>Reality</strong> S<strong>of</strong>tware and Technology, (pp. 45-55). :World Scientific Publishing Co, Inc.Slater, M., Usoh, M., & Steed, A. (1995). Taking Steps: The Influence <strong>of</strong> aWalking Technique on Presence in <strong>Virtual</strong> <strong>Reality</strong>. ACM Transactions on Computer-Human Interaction [Special Issue on <strong>Virtual</strong> <strong>Reality</strong> S<strong>of</strong>tware and Technology], 2(3), 201-219.Slater, M., Usoh, M., & Chrysanthou, Y. (1995). The Influence <strong>of</strong> DynamicShadows on Presence in Immersive <strong>Virtual</strong> Environments. In M. Göbel (Ed.), <strong>Virtual</strong>Environments '95: Selected Papers <strong>of</strong> the Eurographics Workshops, (pp. 8-21). NewYork, NY: SpringerWien.Slater, M., Steed, A., & Usoh, M. (1995). The <strong>Virtual</strong> Treadmill: A NaturalisticMetaphor for Navigation in Immersive <strong>Virtual</strong> Environments. In M. Göbel (Ed.), <strong>Virtual</strong>Environments '95: Selected Papers <strong>of</strong> the Eurographics Workshops, (pp. 135-148). NewYork, NY: SpringerWien.Slater, M., Usoh, M., Linakis, V., & Kooper, R. (1996). Immersion, Presenceand Performance in <strong>Virtual</strong> Environments: An Experiment with Tri-Dimensional Chess. InProceedings <strong>of</strong> the ACM Symposium on <strong>Virtual</strong> <strong>Reality</strong> S<strong>of</strong>tware and Technology, (pp.163-172). : ACM.Slater, M., Usoh, M., Benford, S., Snowdon, D., Brown, C., Rodden, T.,Smith, G., & Wilbur, S. (1996). Distributed Extensible <strong>Virtual</strong> <strong>Reality</strong> Laboratory(DEVRL)-A Project for Co-operation in Multi Participant Environments. In Proceedings <strong>of</strong>the Third Eurographics Workshop on <strong>Virtual</strong> Environents, (pp. 137-148). : SpringerWein.Slater, M., & Chrysanthou, Y. (1996). View Volume Culling Using a ProbabilisticCaching Scheme. In Proceedings <strong>of</strong> the FIVE '96: Framework for Immersive WorkingEnvironments, the 2nd FIVE International Conference, (pp. 1-9). : Queen Mary &Westfield College.Slutski, L. (1997). Online Telecontrol Techniques Based on Object ParameterAdjusting. Presence: Teleoperators and <strong>Virtual</strong> Environments, 6(3), 255-267.Smedley, K. G., Haines, B. K., Van-Vactor, D., & Jordan, M. (1989). DigitalPerspective Generation and Stereo Display <strong>of</strong> Composite Ocean Bottom and Coastal

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