Armstrong, W. P., & Burton, R. P. (1990). Perspective and Stereo for ProjectionFrom and Display <strong>of</strong> Four Dimensions. In Proceedings <strong>of</strong> the Stereoscopic Displays andApplications, (pp. 54-61). : SPIE.Arnaldi, N., Cozot, R., & Donikian, S. (1995). Simulating Automated Cars in a<strong>Virtual</strong> Urban Environment. In M. Göbel (Ed.), <strong>Virtual</strong> Environments '95: SelectedPapers <strong>of</strong> the Eurographics Workshops, (pp. 171-184). New York, NY: SpringerWien.ArsElectronica. (1995). Center Stepping towards the Info-Age. In Proceedings <strong>of</strong>the <strong>Virtual</strong> <strong>Reality</strong> World '95, (pp. 239-242). : IDG Conferences and Seminars.Arthur, C. (1992, May 23). <strong>Virtual</strong> <strong>Reality</strong>: Did <strong>Reality</strong> Move For You? NewScientist, 22-27.Arthur, E. J., Hancock, P. A., & Chrysler, S. T. (1993). Spatial Orientation inReal and <strong>Virtual</strong> Worlds. In Proceedings <strong>of</strong> the Human Factors and Ergonomics Society37th Annual Meeting Designing for Diversity, (pp. 328-332). : Human Factors Society.Arthur, E., Hancock, P., & Telke, S. (1996). Navigation in virtual environments.In Proceedings <strong>of</strong> the High-Fidelity Simulation for Training, Test Support, MissionRehearsal, and Civilian Applications, (pp. 77-85). : SPIE.Asano, T., Yano, H., & Iwata, H. (1996). Basic Technology <strong>of</strong> SimulationSystem for Laparoscopic Surgery in <strong>Virtual</strong> Environment with Force Display. In M. K. S.,H. M. H<strong>of</strong>fman, D. Stredney, & S. J. Weghorst (Eds.), Medicine Meets <strong>Virtual</strong> <strong>Reality</strong>:Global Healthcare Grid, (Vol. 39, pp. 207-215). <strong>Washington</strong>, DC: IOS Press.Asch, T. (1992). Photorealistic VR on the Desktop. In Proceedings <strong>of</strong> the <strong>Virtual</strong><strong>Reality</strong> '92, VR Becomes a Business, (pp. 1-3). : Meckler Publishing.Asch, T. (1992). Designing <strong>Virtual</strong> Worlds. AI Expert, 7(8), 22-35.Asch, T. (1993, July). Designing <strong>Virtual</strong> Worlds. AI Expert [<strong>Virtual</strong> <strong>Reality</strong> '93Special Report], 19-32.Asch, T. (1994). CyberTron: First Permanent Immersive VR Systems Installed atDisney World. <strong>Virtual</strong> <strong>Reality</strong> World, 2(3), 18-20.Ashford, J. (1992, October). Reaching for 3-D. MacUser, 221-223.Askew, R. S., & Diftler, M. A. (1993). Ground Control Testbed for Space StationFreedom Robot Manipulators. In Proceedings <strong>of</strong> the IEEE 1993 <strong>Virtual</strong> <strong>Reality</strong> AnnualInternational Symposium: VRAIS '93, (pp. 69-75). : IEEE Service Center.Associates, A. M. (1992). Medicine Meets <strong>Virtual</strong> <strong>Reality</strong>: DiscoveringApplications for 3-D Multi-Media Interactive Technology in the Health Sciences. SanDiego, CA: Aligned Management Assoc.Asteasu, C., Maiora, K., & Etxaniz, J. (1994). Three-dimensional World ModelBuilding and Imaging System Based on A Priori Knowledge. Computers in Industry, 24,39-54.Astheimer, P. (1993). What you See is What you Hear. In Proceedings <strong>of</strong> the IEEESymposium on Research Frontiers in <strong>Virtual</strong> <strong>Reality</strong>, (pp. 100-107). : IEEE ComputerSociety Press.Astheimer, P., Felger, W., & Muller, S. (1993 November/December). <strong>Virtual</strong>Design: A Generic VR System for Industrial Applications. Computers and Graphics,17(6), 671-677.
Astheimer, P., & Pierce, M.-L. (1994). Level-<strong>of</strong>-Detail Generation and ItsApplications in <strong>Virtual</strong> <strong>Reality</strong>. In Proceedings <strong>of</strong> the VRST '94: <strong>Virtual</strong> <strong>Reality</strong> S<strong>of</strong>twareand Technology, (pp. 299-312). : World Scientific Publishing Co., Inc.Astheimer, P., Dai, F., Felger, W., Göbel, M., Haase, H., Muller, S., & Ziegler,R. (1995). <strong>Virtual</strong>Design II - an Advanced VR System for Industrial Applications. InProceedings <strong>of</strong> the <strong>Virtual</strong> <strong>Reality</strong> World '95, (pp. 337-364). : IDG Conferences andSeminars.Astheimer, P., & Felger, W. (1995). An Interactive <strong>Virtual</strong> World Experience - theCyberspace Roadshow. In M. Göbel (Ed.), <strong>Virtual</strong> Environments '95: Selected Papers <strong>of</strong>the Eurographics Workshops, (pp. 199-210, 301-302). New York, NY: SpringerWien.Astheimer, P., & Göbel, M. (1995). <strong>Virtual</strong> Design II - an Advanced VRDevelopment Environment. In M. Göbel (Ed.), <strong>Virtual</strong> Environments '95: Selected Papers<strong>of</strong> the Eurographics Workshops, (pp. 247-272). New York, NY: SpringerWien.Astheimer, P., & Knopfle, C. (1996). 3-D Morphing and its Application to <strong>Virtual</strong><strong>Reality</strong>. In Proceedings <strong>of</strong> the Third Eurographics Workshop on <strong>Virtual</strong> Environments,(pp. 85-93). : SpringerWien.Attree, E. A., Brooks, B. M., Rose, F. D., Andrews, T. K., Leadbetter, A. G., &Clifford, B. R. (1996). Memory processes and virtual environments: I can't rememberwhat was there, but I can remember how I got there: Implications for people withdisabilities. In Proceedings <strong>of</strong> the ECDVRAT: 1st European Conference on Disability,<strong>Virtual</strong> <strong>Reality</strong> and Associated Technologies, (pp. unpaginated). : <strong>University</strong> <strong>of</strong> Reading.Aukstakalnis, S., & Blatner, D. (1992). Silicon Mirage: The Art and Science <strong>of</strong><strong>Virtual</strong> <strong>Reality</strong>. Berkeley, CA: Peachpit Press.Aukstakalnis, S. (1993). Go With the Flow: Visualizing Complex WaterwayDesigns with <strong>Virtual</strong> <strong>Reality</strong>. CADalyst, 10(8), 56-58.Aukstakalnis, S. (1993). Out <strong>of</strong> This World: the Fundamentals <strong>of</strong> Immersive<strong>Virtual</strong> <strong>Reality</strong>. CADalyst, 10(8), 37-44.Aukstakalnis, S. (1993). Too Hot to Handle: Using CAD, <strong>Virtual</strong> <strong>Reality</strong> andTelepresence to Manage Nuclear Waste. CADalyst, 10(8), 46-50.Aukstakalnis, S., Couvillion, B., Gaither, K., Moorhead, R., Nations, S.,Vickery, R., Flynn, P., Fox, D. N., Smedstad, O. M., Wallcraft, A., & Williams, D.(1995). Interactive Ocean Modeling and Visualization. In Proceedings <strong>of</strong> theSupercomputing '95, (pp. unpaginated). : ACM.Auld, L. W. S., & Pantellidis, V. S. (1994). Exploring virtual reality for classroomuse: The <strong>Virtual</strong> <strong>Reality</strong> and Education Lab at East Carolina <strong>University</strong>. Tech Trends,39(2), 29-31.Aviles, W. A. (1990 March). Telerobotic Remote Presence. In Proceedings <strong>of</strong> theHuman-Machine Interfaces for Teleoperators and <strong>Virtual</strong> Environments, (pp. 38). : NTIS.Avis, N., & Macredie, R. (1994). Problems, Possibilities and Potential (<strong>Virtual</strong><strong>Reality</strong>). Computer Bulletin, 6(5), 8-9.Axling, T., Haridi, S., & Fahlen, L. (1996). <strong>Virtual</strong> <strong>Reality</strong> Programming in Oz.In Proceedings <strong>of</strong> the Third Eurographics Workshop on <strong>Virtual</strong> Environments, (pp. 31-40). : SpringerWien.Axling, T. (1996). Collaborative Interactive Design in <strong>Virtual</strong> Environments. InProceedings <strong>of</strong> the CVE'96: Collaborative <strong>Virtual</strong> Environments, (pp. not paginated). :<strong>University</strong> <strong>of</strong> Nottingham.
- Page 1 and 2: (1992). Virtual Reality: Hearing Be
- Page 3 and 4: Aharon, S., & Robb, R. A. (1996). 3
- Page 5 and 6: Allison, D., Wills, B., & Hodges, L
- Page 7: Aoki, S., Cohen, M., & Koizumi, N.
- Page 11 and 12: Bagiana, F., & Mills, S. (1993). Vi
- Page 13 and 14: Barfield, W., & Hendrix, C. (1995).
- Page 15 and 16: Bauer, C. (1995). Virtual Reality i
- Page 17 and 18: Benford, S., Bowers, J., Fahlen, L.
- Page 19 and 20: Bermudez, A. B., & Palumbo, D. (199
- Page 21 and 22: Biocca, F. (1992). Communication Wi
- Page 23 and 24: Bohner, P., Pokrandt, P., & Hassfel
- Page 25 and 26: Environment. In S. J. Weghorst, J.
- Page 27 and 28: Brewster, S. A., Wright, P. C., & E
- Page 29 and 30: Bro-Nielsen, M. (1996). Fast Finite
- Page 31 and 32: Brown, D. J., Cobb, S. V., Eastgate
- Page 33 and 34: Impairments. In M. K. S., H. M. Hof
- Page 35 and 36: Bylinsky, G. (1991). The Marvels of
- Page 37 and 38: Carr, C. (1992, October). Is Virtua
- Page 39 and 40: International Workshop on Robot and
- Page 41 and 42: Applications for Simulation Visuali
- Page 43 and 44: existence, Conference on Virtual Re
- Page 45 and 46: Coull, T. B. (1992). Texture-based
- Page 47 and 48: Daane, S., Constantinou, P., & Hess
- Page 49 and 50: De Moor, G. J. E. (1994). Standardi
- Page 51 and 52: Delp, S. L., Loan, J. P., Basdogan,
- Page 53 and 54: Dobrow, R. (1994). Special Report:
- Page 55 and 56: Dumay, A. C. M. (1995). Triage simu
- Page 57 and 58: Dysart, J. (1995). Detroit Creates
- Page 59 and 60:
Eichenlaub, J. B., & Touris, T. C.
- Page 61 and 62:
Emmett, A. (1993). The Quest for "T
- Page 63 and 64:
Fairchild, K. M., Poston, T., & Bri
- Page 65 and 66:
Ferder, M., Glicksman, A., & Strauc
- Page 67 and 68:
Fleischmann, M. (1993). A Virtual W
- Page 69 and 70:
Fuchs, H., Levoy, M., & Pizer, S. M
- Page 71 and 72:
Galyean, T. A. (1995). Guided Navig
- Page 73 and 74:
Gibson, C. P., & Furness, T. A. (19
- Page 75 and 76:
Gore, R. A. (1993). Reality or Virt
- Page 77 and 78:
Green, M. (1996). Shared Virtual En
- Page 79 and 80:
Grinstein, G. G., Southard, D. A.,
- Page 81 and 82:
Haase, H. (1996). Symbiosis of Virt
- Page 83 and 84:
Hannaford, B. (1994). Modeling and
- Page 85 and 86:
Hayward, C. (1994). Listening to th
- Page 87 and 88:
Henry, D., & Furness, T. (1993). Sp
- Page 89 and 90:
Hirose, M. (1992). Human Behavior i
- Page 91 and 92:
Hoffman, H., Murray, M., Danks, M.,
- Page 93 and 94:
Howarth, P. A., & Costello, P. J. (
- Page 95 and 96:
Ikehara, C., Cole, R. E., & Merritt
- Page 97 and 98:
Experiments. In Proceedings of the
- Page 99 and 100:
Jalili, R., Kirchner, P. D., Montoy
- Page 101 and 102:
the ECDVRAT: 1st European Conferenc
- Page 103 and 104:
Kameyama, K., & Ohtomi, K. (1993).
- Page 105 and 106:
(Eds.), Medicine Meets Virtual Real
- Page 107 and 108:
Kesavadas, T., & Cannon, D. J. (199
- Page 109 and 110:
MAN ‘95, IEEE International Works
- Page 111 and 112:
Kobayashi, M., & Schmandt, C. (1997
- Page 113 and 114:
Kozlowski, D. M., Morimoto, A. K.,
- Page 115 and 116:
Kumar, S., Manocha, D., & Lastra, A
- Page 117 and 118:
Lantz, E. (1992). Virtual reality i
- Page 119 and 120:
Lee, W. (1996). The fetal imaging w
- Page 121 and 122:
Liang, R.-H., & Ouhyoung, M. (1996)
- Page 123 and 124:
Loeffler, C. E. (1993). Distributed
- Page 125 and 126:
1997 Virtual Reality Annual Interna
- Page 127 and 128:
Madhyastha, T. M., & Reed, D. A. (1
- Page 129 and 130:
Marcus, B. A., Lucas, W., & Churchi
- Page 131 and 132:
Maurer, W. (1996). Now That's Enter
- Page 133 and 134:
McGovern, K. (1996). Computer-Based
- Page 135 and 136:
Meller, G., Tepper, R., Bergman, M.
- Page 137 and 138:
Meyer, L. (1992). Monitor Selection
- Page 139 and 140:
Mitchell, W. J. (1995 Summer). Reco
- Page 141 and 142:
Monkman, G. J. (1992). An Electrorh
- Page 143 and 144:
Muhlbach, L., Bocker, M., & Prussog
- Page 145 and 146:
Nash, I. (1991, Sept. 6). Visions f
- Page 147 and 148:
Newquist, H. P. (1994). Virtual Rea
- Page 149 and 150:
O'Neil, J. (1995). On Technology an
- Page 151 and 152:
Virtual Environments on their Compr
- Page 153 and 154:
Pankratov, M. M., & Shapshay, S. (1
- Page 155 and 156:
Hoffman, D. Stredney, & S. J. Wegho
- Page 157 and 158:
Implementations. In Proceedings of
- Page 159 and 160:
Powers, D. A., & Darrow, M. (1994).
- Page 161 and 162:
Puttre, M. (1993, August). Teeing O
- Page 163 and 164:
Rea, P., & Whalley, S. (1993). Adva
- Page 165 and 166:
Resnick, M. (1993). Behavior Constr
- Page 167 and 168:
Ritchey, K. J. (1992). Image-Based
- Page 169 and 170:
Robinette, K. M. (1993). Fit Testin
- Page 171 and 172:
IEEE 1996 Virtual Reality Annual In
- Page 173 and 174:
Rowland, D. A., & Perrett, D. I. (1
- Page 175 and 176:
Satava, R. M. (1993). Virtual Reali
- Page 177 and 178:
Schaufler, G., & Mazuryk, T. (1996)
- Page 179 and 180:
Schultz, S. W. (1993). Bringing 3-D
- Page 181 and 182:
Shawver, D. M. (1997). Virtual acto
- Page 183 and 184:
Siddiqi, N., Gazzani, F., Des Jardi
- Page 185 and 186:
Slater, M., & Usoh, M. (1993). The
- Page 187 and 188:
Smith, A. B. (1995). Using virtual
- Page 189 and 190:
Sowizral, H. (1994). Optimizing Gra
- Page 191 and 192:
Starks, M. (1992). Stereoscopic Vid
- Page 193 and 194:
Stone, R. J. (1992). Virtual Realit
- Page 195 and 196:
Stuart, R. (1992). Virtual Reality:
- Page 197 and 198:
Sukthankar, S. J., & Reddy, N. P. (
- Page 199 and 200:
Tait, A. (1992). Authoring Virtual
- Page 201 and 202:
Taylor, R., Bayliss, G., Bowyer, A.
- Page 203 and 204:
Thompson, J. (Ed.). (1992). Virtual
- Page 205 and 206:
Truppe, M. J., Freysinger, W., Gunk
- Page 207 and 208:
Veron, H., Southard, D. A., Leger,
- Page 209 and 210:
Walker, H. (1996). An Organisationa
- Page 211 and 212:
Virtual Reality: Health Care in the
- Page 213 and 214:
Wells, M. J., & Griffin, M. J. (198
- Page 215 and 216:
Wexelblat, A. (1995). An Approach t
- Page 217 and 218:
Williams, S. P., & Parrish, R. V. (
- Page 219 and 220:
Wißkerchen, P., Kansy, K., & Schmi
- Page 221 and 222:
Yamabe, T., Yoshizawa, M., Nanka, S
- Page 223 and 224:
Yoshida, A., Hagita, Y., Yamazaki,
- Page 225 and 226:
Zeltzer, D., & Gaffron, S. (1996).
- Page 227:
Zyda, M., Pratt, D., Falby, J., Bar