12.07.2015 Views

Virtual Reality - HITL Home - University of Washington

Virtual Reality - HITL Home - University of Washington

Virtual Reality - HITL Home - University of Washington

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Wißkerchen, P., Kansy, K., & Schmitgen, G. (1996). Intergrating Graphics intoVideo Image-Based Camera Tracking and Filtering. In Proceedings <strong>of</strong> the ThirdEurographics Workshop on <strong>Virtual</strong> Environments, (pp. 74-84). : SpringerWien.Witkin, A., Gleicher, M., & Welch, W. (1990). Interactive Dynamics. InProceedings <strong>of</strong> the 1990 Symposium on Interactive 3D Graphics, (pp. 11-22). : ACMSIGGRAPH.Witmer, B. G., & Singer, M. J. (1994). Measuring Presence in <strong>Virtual</strong>Environments (ADA286 183): Springfield, VA: NTIS.Witmer, B. G., Bailery, J. H., & Knerr, B. W. (1995). Training dismountedsoldiers in virtual environments: Route learning and transfer (ADA A292 900):Springfield, VA: NTIS.Witmer, B. G., Bailey, J. H., Knerr, B. W., & Parsons, K. C. (1996). <strong>Virtual</strong>spaces and real world places: transfer <strong>of</strong> route knowledge. International Journal <strong>of</strong> Human-Computer Studies, 45(4), 413-428.Wittenberg, G. (1995). Training with virtual reality. Assembly Automation, 15(3),12-14.Wixson, S. (1990). Volume Visualization on a Stereoscopic Display. InProceedings <strong>of</strong> the Stereoscopic Displays and Applications, (pp. 110-112). : SPIE.Wloka, M. M. (1993). Incorporating Update Rates into Today's Graphics Systems(Brown-CS-93-056): Brown <strong>University</strong>.Wloka, M. M. (1994). Lag in Multiprocessor VR. In Proceedings <strong>of</strong> the ACMSIGGRAPH 1994, (pp. 11:1-11:23). : ACM.Wloka, M. M. (1995). Lag in Multiprocessor <strong>Virtual</strong> <strong>Reality</strong>. Presence:Teleoperators and <strong>Virtual</strong> Environments, 4(1), 50-63.Wloka, M. M., & Anderson, B. G. (1995). Resolving Occlusion in Augmented<strong>Reality</strong>. In Proceedings <strong>of</strong> the 1995 Symposium on Interactive 3D Graphics, (pp. 5-12). :ACM SIGGRAPH.Wong, W. T., Pan, J. Y.-C., & Plummer, J. D. (1992). A <strong>Virtual</strong> Factory-BasedEnvironment for Semiconductor Device Development. In Proceedings <strong>of</strong> the IEEEInternational Semiconductor Manufacturing Science Symposium (ISMSS), (pp. 117-123).: IEEE.Wong, P. C. C., Dagit, C., & Jacobson, R. (1994). The <strong>Virtual</strong> EnvironmentTheater as an Architectural and Urban Design Review System. In Proceedings <strong>of</strong> the VRST'94: <strong>Virtual</strong> <strong>Reality</strong> S<strong>of</strong>tware and Technology, (pp. 319-320). : World ScientificPublishing Co, Inc.Wood, F., Brown, D., Amidon, R. A., Alferness, J., Joseph, B., Gillilan, R. E.,& Faerman, C. (1996). WorkSpace and the Study <strong>of</strong> Chagas' Disease. IEEE ComputerGraphics and Applications, 16(4), 72-78.Woods, A. J., Docherty, T., & Koch, R. (1993). Image Distortions inStereoscopic Video Systems. In Proceedings <strong>of</strong> the Stereoscopic Displays and ApplicationsIV, (pp. 36-48). : SPIE.Woodward, J. (1992). <strong>Virtual</strong> <strong>Reality</strong> and Its Potential Use in Special Education.Identifying Emerging Issues and Trends in Technology for Special Education (ERICDocumentation Reproduction Service No. ED 350 766): <strong>Washington</strong>, DC, USA:COSMOS Corporation.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!