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Virtual Reality - HITL Home - University of Washington

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Winn, W. D. (1994). Educational applications <strong>of</strong> virtual reality: The case forimmersion. In Proceedings <strong>of</strong> the ACCE Conference on Multimedia and Education, (pp.unpaginated). : ACCE.Winn, W. (1994). Designing and using virtual environments: The advantage <strong>of</strong>immersion. In Proceedings <strong>of</strong> the ED-MEDIA 94: Educational Multimedia andHypermedia, 1994, (pp. 695). : Asoociation for the Advancement <strong>of</strong> Computers inEducation.Winn, W. (1995). The <strong>Virtual</strong> <strong>Reality</strong> Roving Vehicle Project. T.H.E. Journaal:Technological Horizons in Education Journal, 23(5), 70-74.Winn, W. D., H<strong>of</strong>fman, H., & Osberg, K. (1995). Semiotics and the design <strong>of</strong>objects, actions and interactions in virtual environments. In Proceedings <strong>of</strong> the AmericanEducational Research Association, (pp. unpaginated). : AERA.Winn, W. (1996). Learning virtually. In Proceedings <strong>of</strong> the Northcon/96: IEEETechnical Applications Conference, (pp. 237-242). : IEEE.Winn, W. (1997). The Impact <strong>of</strong> Three-Dimensional Immersive <strong>Virtual</strong>Environments on ModernPedagogy (<strong>HITL</strong> Technical Report R-97-15): Seattle, WA: <strong>University</strong> <strong>of</strong> <strong>Washington</strong>,Human Interface Technology Laboratory.Winn, W., H<strong>of</strong>fman, H., & Osberg, K. (1997). Semiotics and the Design <strong>of</strong>Objects, Actions and Interactions in <strong>Virtual</strong> Environments (<strong>HITL</strong> Publication R-95-7):Seattle, WA: <strong>University</strong> <strong>of</strong> <strong>Washington</strong>, Human Interface Technology Laboratory.Winn, W. D., H<strong>of</strong>fman, H., Hollander, A., Osberg, K., Rose, H., & Char, P.(1997). The Effect <strong>of</strong> Student Construction <strong>of</strong> <strong>Virtual</strong> Environments on the Performance <strong>of</strong>High- and Low-Ability Students (<strong>HITL</strong> TR-R-97-6): Seattle, WA: <strong>University</strong> <strong>of</strong><strong>Washington</strong>, Human Interface Technology Laboratory.Winn, W. D., H<strong>of</strong>fman, H., Hollander, A., Osberg, K., Rose, H., & Char, P.(1997). The Effect <strong>of</strong> Student Construction <strong>of</strong> <strong>Virtual</strong> Environments on the Performance <strong>of</strong>High- and Low-Ability Students. In Proceedings <strong>of</strong> the Annual Meeting <strong>of</strong> the AmericanEducational ResearchAssociation, (pp. in press). : AERA.Winn, W. D. (1997). Designing Highly Interactive Learning Environments - Are"Traditional" ID Procedures Adequate? In Proceedings <strong>of</strong> the 1997 Annual Meeting <strong>of</strong> theAmerican Educational Research Association, (pp. in press). : AERA.Winn, W. D. (1997, [in press]). <strong>Virtual</strong> environments in maintenance training. InG. Pahl (Ed.), Maintenance training, (pp. in press). New York, NY: Springer-Verlag.Winsch, B. J., Atwood, N. K., & Quinkert, K. A. (1994). Using a DistributedInteractive Simulation Environment to Investigate Machine Interface and TrainingRequirements. In Proceedings <strong>of</strong> the Human Factors and Ergonomics Society, 38th AnnualMeeting, (pp. 1033-1037). : Human Factors and Ergonomics Society.Winslow, J. (1996). Multimedia and virtual reality in instruction: some risks <strong>of</strong>virtual learning. In Proceedings <strong>of</strong> the SITE 96 - Seventh International Conference <strong>of</strong> theSociety for Information Technology and Teacher Education: Technology and TeacherEducation Annual, (pp. 543-545). : Association for the Advancement <strong>of</strong> ComputerEducation.

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