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Virtual Reality - HITL Home - University of Washington

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Brill, L. M. (1992 April). Facing Interface Issues. Computer Graphics World[Special Report: <strong>Virtual</strong> <strong>Reality</strong>], 15(4), 48-55.Brill, L. M. (1992 September). An Interactive Trip into <strong>Virtual</strong> Paradise. ComputerGraphics World, 15(9), 22.Brill, L. (1993). Kicking the Tires <strong>of</strong> VR S<strong>of</strong>tware. Computer Graphics World,16(6), 40-53.Brill, L. M. (1993). Looking Glass Playgrounds Hit the Entertainment Bullseye.<strong>Virtual</strong> <strong>Reality</strong> World, 1(3 and 4), 41-49.Brill, L. (1993,). Metaphors for the Traveling Cybernaut - Part I. <strong>Virtual</strong> <strong>Reality</strong>World [<strong>Virtual</strong> <strong>Reality</strong> World is an insert in Multimedia Review}, 1(1), q-s.Brill, L. M. (1994). The Networked VR Museum. <strong>Virtual</strong> <strong>Reality</strong> World, 2(3), 30-33.Brill, L. M. (1994). Museum VR: Part I. <strong>Virtual</strong> <strong>Reality</strong> World, 1(6), 33-40.Brill, L. M. (1994). The Networked VR Museum: Where Art Meets Cyberspace.<strong>Virtual</strong> <strong>Reality</strong> World, 2(1), 12-17.Brill, L. M. (1994). Electronic Playgrounds, Living Room Style. <strong>Virtual</strong> <strong>Reality</strong>World, 2(2), 18-32.Brill, L. M. (1994). Metaphors for the Traveling Cybernaut - Part II. <strong>Virtual</strong><strong>Reality</strong> World, 2(3), 30-33.Brill, L. M. (1994). <strong>Virtual</strong> <strong>Reality</strong>: Designing Authoring, and Toolkit CyberS<strong>of</strong>tware. <strong>Virtual</strong> <strong>Reality</strong> World, 2(3), 22-29.Brill, L. M. (1994 March). Electronic Playgrounds, Living Room Style. <strong>Virtual</strong><strong>Reality</strong> World, 2(2), 18-32.Brill, L. M. (1994 November/December)). Museum-VR: Opening the Gateway toCyberspace, Part1. <strong>Virtual</strong> <strong>Reality</strong> World, 2(6), 33-40.Brill, L. M. (1994, July). Location Based Entertainment: Trend or Fad? The RedHerring(12), 44-46.Brill, L. M. (1995). Museum VR: Part II. <strong>Virtual</strong> <strong>Reality</strong> World, 3(1), 36-43.Brill, L. M. (1995). Playgrounds <strong>of</strong> the Digital Domain. <strong>Virtual</strong> <strong>Reality</strong> SpecialReport, 2(1), 65-72.Brill, L. M. (1995 May/June). Michael Getlan: Funmeister <strong>of</strong> the Arcades. VRWorld, 3(3), 24-27.Brill, L. M. (1995, March). Somewhere Over the Rainbow: Creating <strong>Virtual</strong>Realities. DV, 32-42.Brill, L. M. (1996). Hotbeds <strong>of</strong> Cool Research: <strong>Virtual</strong> <strong>Reality</strong> in the Lab. IrisUniverse, 36, 60-62.Brittan, D. (1995). Knowing Where Your Head is at: Use <strong>of</strong> Inertial Tracker for<strong>Virtual</strong> <strong>Reality</strong> Systems. Technology Review, 98(2), 10(2).Britton, D. (1993). Funding Opportunities for VR Development. In Proceedings <strong>of</strong>the VR '93 <strong>Virtual</strong> <strong>Reality</strong> International 93, The Third Annual Conference on <strong>Virtual</strong><strong>Reality</strong>, (pp. 62-71). : Meckler.

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