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Virtual Reality - HITL Home - University of Washington

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Brooks, F. P., Jr. (1995). Realizing <strong>Virtual</strong> Worlds. Computer Graphics Forum,14(3), C/481.Brooks, F. P., Jr. (1996). The Computer Scientist as a Toolsmith, II.Communications <strong>of</strong> the ACM, 39(3), 61-68.Brown, D. J., Cobb, S. V., Eastgate, R. M., Gibson, I., & Smith, P. A. (1992).Research Applications <strong>of</strong> <strong>Virtual</strong> <strong>Reality</strong>. Interactive Learning International, 8(2), 161-163.Brown, D. J., Cobb, S. V., Eastgate, R. M., Gibson, I., & Smith, P. A. (1992,April). Research Applications <strong>of</strong> <strong>Virtual</strong> <strong>Reality</strong>. Interactive Learning International, 8(2),161-163.Brown, M. H., & Najork, M. A. (1993). Algorithm Animation Using 3DInteractive Graphics. In Proceedings <strong>of</strong> the UIST '93 - The Sixth Annual Symposium onUser Interface S<strong>of</strong>tware and Technology, (pp. 93-100). : ACM Press.Brown, D. J. (1993). <strong>Virtual</strong> <strong>Reality</strong>, <strong>Virtual</strong>ly Unlimited. British Journal <strong>of</strong>Special Education, 20(1), 12.Brown, D. J., Cobb, S. V., Eastgate, R. M., & Wilson, J. R. (1993). Desktop VRas a Practical Tool in Industry and Education. In Proceedings <strong>of</strong> the VR '93 <strong>Virtual</strong> <strong>Reality</strong>International 93, The Third Annual Conference on <strong>Virtual</strong> <strong>Reality</strong>, (pp. 111-121). :Meckler.Brown, D. J., Cobb, S. V. G., & Eastgate, R. M. (1993). <strong>Virtual</strong> <strong>Reality</strong> as a Toolto Teach Makaton Symbols to Children with Learning and Motor Skills Difficulties(internal report VIRART/93/101): Nottingham, UK: <strong>University</strong> <strong>of</strong> Nottingham, <strong>Virtual</strong>Applications Research Team, Department <strong>of</strong> Manufacturing Engineering and OperationsManagement.Brown, J. M. (1994). Tri-Dimensional Vision: An Intelligence OfficersPerspective. In Proceedings <strong>of</strong> the <strong>Virtual</strong> <strong>Reality</strong> and Medicine: The Cutting Edge, (pp.101-103). : SIG-Advanced Applications, Inc.Brown, J. M., & Colgate, J. E. (1994). Physics-Based Approach to HapticDisplay. In Proceedings <strong>of</strong> the ISMCR '94: Topical Workshop on <strong>Virtual</strong> <strong>Reality</strong>, (pp.101-106). : NASA.Brown, D. J. (1994). Special computers for special children. Open LearningSystems News, 49, 7-8.Brown, J. R., Earnshaw, R., Jern, M., & Vance, J. (1995). Visualization. NewYork, NY: John Wiley & Sons.Brown, D. J., & Wilson, J. R. (1995). LIVE: Learning in <strong>Virtual</strong> Environments.Ability: The Journal <strong>of</strong> the British Computer Society, 15, 24-25.Brown, D. J., Stewart, D. S., & Wilson, J. R. (1995). Ethical Pathways to <strong>Virtual</strong>Learning. In Proceedings <strong>of</strong> the <strong>Virtual</strong> <strong>Reality</strong> and Persons with Disabilities, (pp.unpaginated). : CSUN Center on Disabilities.Brown, D. J. (1995). Learning in <strong>Virtual</strong> Environments (LIVE). In J. Vince & R.Earnshaw (Eds.), <strong>Virtual</strong> <strong>Reality</strong> Applications, (pp. 245-252). London, UK: AcademicPress.Brown, D. J., Kerr, S. J., & Wilson, J. R. (1997). VE in special needs education:The LIVE programme at the <strong>University</strong> <strong>of</strong> Nottingham. Communications <strong>of</strong> the ACM, inpress.

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