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Virtual Reality - HITL Home - University of Washington

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Proceedings <strong>of</strong> the Society for Information Display, 1993 International Symposium, (pp.487-490). : Society for Information Display.Ellis, S. R., & Urs, J. B. (1994). Distance Perception <strong>of</strong> StereoscopicallyPresented <strong>Virtual</strong> Objects Optically Superimposed on Physical Objects by a Head-MountedSee-Through Display. In Proceedings <strong>of</strong> the Human Factors and Ergonomics Society 38thAnnual Meeting, (pp. 1300-1304). : Human Factors and Ergonomics Society.Ellis, S. (1994 January). What Are <strong>Virtual</strong> Environments? IEEE ComputerGraphics and Applications, 14(1), 17-22.Ellis, S. (1995). Origins and Elements <strong>of</strong> <strong>Virtual</strong> Environments. In T. A. Furness& W. Barfield (Eds.), <strong>Virtual</strong> Environments and Advanced Interface Design, (pp. 14-62).New York, NY: Oxford <strong>University</strong> Press.Ellis, S. R. (1995). Human Engineering in <strong>Virtual</strong> Environments. In Proceedings<strong>of</strong> the <strong>Virtual</strong> <strong>Reality</strong> World '95, (pp. 295-302). : IDG Conferences and Seminars.Ellis, S. R., & Menges, B. M. (1995). Judged Distance to <strong>Virtual</strong> Objects in theNear Visual Field. In Proceedings <strong>of</strong> the Human Factors and Ergonomics Society, (pp.1400-1404). : Human Factors and Ergonomics Society.Ellis, G. (1996). They're Not Making 'Em Like They Used To: <strong>Virtual</strong> <strong>Reality</strong>Saves Time and Money in Manufacturing and Construction. Iris Universe, 36, 28-32.Ellis, S. R., Breant, F., Menges, B., Jacoby, R., & Adelstein, B. D. (1996).Viewing difficulties with head-mounted aids for mechanical assembly using nearby virtualobjects. In Proceedings <strong>of</strong> the EFTA '96: 1996 IEEE Conference on EmergingTechnologies and Factory Automation, (pp. 418-422). : IEEE.Ellis, S. R. (1996). Presence <strong>of</strong> Mind: A Reaction to Thomas Sheridan's "FurtherMusings on the Psychophysics <strong>of</strong> Presence". Presence: Teleoperators and <strong>Virtual</strong>Environments, 5(2), 247-259.Ellis, S. R., Breant, F., Menges, B., Jacoby, R., & Adelstein, B. D. (1997).Factors Influencing Operator Interaction with <strong>Virtual</strong> Objects Viewed via Head-mountedSee-through Displays: viewing conditions and rendering latency. In Proceedings <strong>of</strong> theIEEE 1997 <strong>Virtual</strong> <strong>Reality</strong> Annual International Symposium, (pp. 138-145). : IEEEComputer Society Press.Elsimary, H., Mashali, S., & Shaheen, S. (1993). A Method for Training FeedForward Neutral Network to be Fault Tolerant. In Proceedings <strong>of</strong> the IEEE 1993 <strong>Virtual</strong><strong>Reality</strong> Annual International Symposium, VRAIS '93, (pp. 436-442). : IEEE ServiceCenter.Elsner, S. (1994, January). A Simple 3D Tracker. PCVR Magazine(13), 20-23.Elvins, T. T. (1996). Volume Visualization in a Collaborative ComputingEnvironment. Computers & Graphics, 20(2), 219-222.Elvins, T. T., & Jain, R. (1996). Web-based Volumetric Data Retrieval. InProceedings <strong>of</strong> the <strong>Virtual</strong> <strong>Reality</strong> Modeling Language (VRML) Symposium, (pp. 7-12). :ACM.Emhardt, J., Semmler, J., & Strothotte, T. (1993). Hyper-Navigation in <strong>Virtual</strong>Buildings. In Proceedings <strong>of</strong> the IEEE 1993 <strong>Virtual</strong> <strong>Reality</strong> Annual InternationalSymposium, VRAIS '93, (pp. 342-348). : IEEE Service Center.Emmett, A. (1992). Down to Earth: Commercial Applications <strong>of</strong> <strong>Virtual</strong> <strong>Reality</strong>.Computer Graphics World, 15(3), 43-48.

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