Roberts, D. J., Griffin, M. P., & Mitchell, R. J. (1993). LOKI-2: An Architecturefor Distributed <strong>Virtual</strong> <strong>Reality</strong>. In Proceedings <strong>of</strong> the IEE Colloquium on 'Distributed<strong>Virtual</strong> <strong>Reality</strong>', (pp. 8/1-5). : IEE.Robertson, B. (1992). TELEMAN: Progress during the first year. Mechatronics,2(4), 329-345.Robertson, G. G. (1993). Information Visualization Using 3D InteractiveAnimation. In Proceedings <strong>of</strong> the Eurographics '93, (pp. C: 513). : North-Holland.Robertson, G. G., & Mackinlay, J. D. (1993). The Document Lens. InProceedings <strong>of</strong> the UIST '93: The Sixth Annual Symposium on User Interface S<strong>of</strong>twareand Technology, (pp. 101-108). : ACM Press.Robertson, G. G., Card, S. K., & Mackinlay, J. D. (1993). InformationVisualization Using 3D Interactive Graphics. Communications <strong>of</strong> the ACM, 36(4), 56-71.Robertson, G. G., Card, S. K., & Mackinlay, J. D. (1993). Three Views <strong>of</strong><strong>Virtual</strong> <strong>Reality</strong>. Computer, 26(2), 81, 83.Robertson, B. (1993). Rendering in the '90's. Computer Graphics World, 16(10),28-34.Robertson, B., & Tolley, B. (1994). TELEMAN: the European community R&Dprogramme on tele-operated robotic systems for the nuclear industry-a status report. InProceedings <strong>of</strong> the Oria 94: From Telepresence Towards <strong>Virtual</strong> <strong>Reality</strong>, (pp. 5-20). :Inst. Int. Robotique & Intelligence Artificielle Marseille.Robinett, W. (1991, September). Electronic Expansion <strong>of</strong> Human Perception.Whole Earth Review(72), 16-22.Robinett, W. (1992). Synthetic Experience: A Proposed Taxonomy. Presence:Teleoperators and <strong>Virtual</strong> Environments, 1(2), 229-247.Robinett, W., & Rolland, J. P. (1992). A Computational Model for theStereoscopic Optics <strong>of</strong> a Head-Mounted Display. Presence: Teleoperators and <strong>Virtual</strong>Environments, 1(1), 45-62.Robinett, W., & Holloway, R. (1992). Implementation <strong>of</strong> Flying, Scaling andGrabbing in <strong>Virtual</strong> Worlds. In Proceedings <strong>of</strong> the Symposium on Interactive 3-DGraphics, (pp. 189-192). : ACM.Robinett, W., & Naimark, M. (1992). Artists Explore <strong>Virtual</strong> <strong>Reality</strong>: TheBioapparatus Residency at the Banff Centre for the Arts. Presence: Teleoperators and<strong>Virtual</strong> Environments, 1(2), 248-250.Robinett, W. (1992). Synthetic Experience. In Proceedings <strong>of</strong> the State <strong>of</strong> the Artin Computer Graphics, Aspects <strong>of</strong> Visualization, (pp. 177-194). : Springer-Verlag.Robinett, W., & Holloway, R. (1994). Implementation <strong>of</strong> Flying, Scaling, andGrabbing in <strong>Virtual</strong> Worlds. In Proceedings <strong>of</strong> the SIGGRAPH 1994, (pp. C:1-C:4). :ACM SIGGRAPH.Robinett, W. (1994). Interactivity and Individual Viewpoint in Shared <strong>Virtual</strong>Worlds: The Big Screen vs. Networked Personal Displays. Computer Graphics., 28(2),127-130.Robinett, W., & Holloway, R. (1995). The Visual Display Transformation for<strong>Virtual</strong> <strong>Reality</strong>. Presence: Teleoperators and <strong>Virtual</strong> Environments, 4(1), 1-23.
Robinette, K. M. (1993). Fit Testing as a Helmet Development Tool. InProceedings <strong>of</strong> the Human Factors and Ergonomics Society, 37th Annual Meeting:Designing for Diversity, (pp. 69-73). : Human Factors Society.Rockwell, R. (1996). Infrastructure and Architecture for Cyberspace Communities.Computer Graphics [Focus: "Real" <strong>Virtual</strong> <strong>Reality</strong>], 30(4), 19-24.Rodrigues, C. C., & Pavlosky, K. M. (1995). An industrial application <strong>of</strong>telepresence technology: productivity improvements in material handling tasks. InProceedings <strong>of</strong> the 1995 IEEE International Conference on Systems, Man and Cybernetics:Intelligent Systems for the 21st Century, (pp. 2115-2120). : IEEE.Roehl, B. (1995). The Logitech 3D mouse. VR World, 3(2), 68-69.Roehl, B. (1995). Hardware Review: the InWorld CyberWand. VR World, 3(4),92-93.Roehl, B. (1995). The Fifth Dimension Glove: The 5th Glove within Reach <strong>of</strong>Low-End VR Developer. VR World, 3(3), 64-65.Roehl, B. (1995). The <strong>Virtual</strong> I/O "i-glasses!" HMD. VR World, 3(3), 66-67.Roehl, B. (1996). Distributed <strong>Virtual</strong> <strong>Reality</strong> - An Overview. In Proceedings <strong>of</strong> the1995 Symposium on <strong>Virtual</strong> <strong>Reality</strong> Modeling Language (VRML '95), (pp. 39-43). :ACM.Roesli, J. (1994). Free-Field Spatialized Aural Cues for Synthetic Environments.Unpublished Master <strong>of</strong> Science, Monterey, CA: Naval Postgraduate School.Rog<strong>of</strong>f, B. (1994). Developing Understanding <strong>of</strong> the Idea <strong>of</strong> Communities <strong>of</strong>Learners. Mind, Culture, and Activity, 1(4), 209-229.Rohlf, J., & J., H. (1994). IRIS Performer: A High Performance MultiprocessingToolkit for Real-Time 3D Graphics. In Proceedings <strong>of</strong> the SIGGRAPH '94, (pp. 381-394). : ACM.Rohling, R. N., & Hollerbach, J. M. (1993). Calibrating the Human Hand forHaptic Interfaces. Presence: Teleoperators and <strong>Virtual</strong> Environments, 2(4), 281-296.Rohling, R. N., Hollerbach, J. M., & Jacobsen, S. C. (1993). Optimized FingertipMapping: A General Algorithm for Robotic Hand Operators. Presence: Teleoperators and<strong>Virtual</strong> Environments, 2(3), 203-220.Rokita, P. (1996). Generating Depth-<strong>of</strong>-Field Effects in <strong>Virtual</strong> <strong>Reality</strong>Applications. IEEE Computer Graphics and Applications, 16(2), 18-21.Rolincik, M., Lauriente, M., Koons, H. C., & Gorney, D. (1993). An IntelligentComputer-Aided Tutoring System for Diagnosing Anomalies <strong>of</strong> Spacecraft in Operation. InProceedings <strong>of</strong> the 1993 Conference on Intelligent Computer-Aided Training and <strong>Virtual</strong>Environment Technology, (pp. 418). : NASA.Rolland, J. P., Ariely, D., & Gibson, W. (1995). Towards Quantifying Depth andSize Perception in <strong>Virtual</strong> Environments. Presence: Teleoperators and <strong>Virtual</strong>Environments, 4(1), 24-49.Rolland, J. P., Biocca, F. A., Barlow, T., & Kancherla, A. (1995). Quantification<strong>of</strong> Adaptation to <strong>Virtual</strong>-Eye Location in See-Thru Head-Mounted Displays. In Proceedings<strong>of</strong> the <strong>Virtual</strong> <strong>Reality</strong> Annual International Symposium, VRAIS '95, (pp. 56-66). : IEEEComputer Society Press.Rolland, J. P., Wright, D. L., & Kancherla, A. R. (1996). Towards a NovelAugmented-<strong>Reality</strong> Tool to Visualize Dynamic 3-D Anatomy. In M. K. S., H. M.
- Page 1 and 2:
(1992). Virtual Reality: Hearing Be
- Page 3 and 4:
Aharon, S., & Robb, R. A. (1996). 3
- Page 5 and 6:
Allison, D., Wills, B., & Hodges, L
- Page 7 and 8:
Aoki, S., Cohen, M., & Koizumi, N.
- Page 9 and 10:
Astheimer, P., & Pierce, M.-L. (199
- Page 11 and 12:
Bagiana, F., & Mills, S. (1993). Vi
- Page 13 and 14:
Barfield, W., & Hendrix, C. (1995).
- Page 15 and 16:
Bauer, C. (1995). Virtual Reality i
- Page 17 and 18:
Benford, S., Bowers, J., Fahlen, L.
- Page 19 and 20:
Bermudez, A. B., & Palumbo, D. (199
- Page 21 and 22:
Biocca, F. (1992). Communication Wi
- Page 23 and 24:
Bohner, P., Pokrandt, P., & Hassfel
- Page 25 and 26:
Environment. In S. J. Weghorst, J.
- Page 27 and 28:
Brewster, S. A., Wright, P. C., & E
- Page 29 and 30:
Bro-Nielsen, M. (1996). Fast Finite
- Page 31 and 32:
Brown, D. J., Cobb, S. V., Eastgate
- Page 33 and 34:
Impairments. In M. K. S., H. M. Hof
- Page 35 and 36:
Bylinsky, G. (1991). The Marvels of
- Page 37 and 38:
Carr, C. (1992, October). Is Virtua
- Page 39 and 40:
International Workshop on Robot and
- Page 41 and 42:
Applications for Simulation Visuali
- Page 43 and 44:
existence, Conference on Virtual Re
- Page 45 and 46:
Coull, T. B. (1992). Texture-based
- Page 47 and 48:
Daane, S., Constantinou, P., & Hess
- Page 49 and 50:
De Moor, G. J. E. (1994). Standardi
- Page 51 and 52:
Delp, S. L., Loan, J. P., Basdogan,
- Page 53 and 54:
Dobrow, R. (1994). Special Report:
- Page 55 and 56:
Dumay, A. C. M. (1995). Triage simu
- Page 57 and 58:
Dysart, J. (1995). Detroit Creates
- Page 59 and 60:
Eichenlaub, J. B., & Touris, T. C.
- Page 61 and 62:
Emmett, A. (1993). The Quest for "T
- Page 63 and 64:
Fairchild, K. M., Poston, T., & Bri
- Page 65 and 66:
Ferder, M., Glicksman, A., & Strauc
- Page 67 and 68:
Fleischmann, M. (1993). A Virtual W
- Page 69 and 70:
Fuchs, H., Levoy, M., & Pizer, S. M
- Page 71 and 72:
Galyean, T. A. (1995). Guided Navig
- Page 73 and 74:
Gibson, C. P., & Furness, T. A. (19
- Page 75 and 76:
Gore, R. A. (1993). Reality or Virt
- Page 77 and 78:
Green, M. (1996). Shared Virtual En
- Page 79 and 80:
Grinstein, G. G., Southard, D. A.,
- Page 81 and 82:
Haase, H. (1996). Symbiosis of Virt
- Page 83 and 84:
Hannaford, B. (1994). Modeling and
- Page 85 and 86:
Hayward, C. (1994). Listening to th
- Page 87 and 88:
Henry, D., & Furness, T. (1993). Sp
- Page 89 and 90:
Hirose, M. (1992). Human Behavior i
- Page 91 and 92:
Hoffman, H., Murray, M., Danks, M.,
- Page 93 and 94:
Howarth, P. A., & Costello, P. J. (
- Page 95 and 96:
Ikehara, C., Cole, R. E., & Merritt
- Page 97 and 98:
Experiments. In Proceedings of the
- Page 99 and 100:
Jalili, R., Kirchner, P. D., Montoy
- Page 101 and 102:
the ECDVRAT: 1st European Conferenc
- Page 103 and 104:
Kameyama, K., & Ohtomi, K. (1993).
- Page 105 and 106:
(Eds.), Medicine Meets Virtual Real
- Page 107 and 108:
Kesavadas, T., & Cannon, D. J. (199
- Page 109 and 110:
MAN ‘95, IEEE International Works
- Page 111 and 112:
Kobayashi, M., & Schmandt, C. (1997
- Page 113 and 114:
Kozlowski, D. M., Morimoto, A. K.,
- Page 115 and 116:
Kumar, S., Manocha, D., & Lastra, A
- Page 117 and 118: Lantz, E. (1992). Virtual reality i
- Page 119 and 120: Lee, W. (1996). The fetal imaging w
- Page 121 and 122: Liang, R.-H., & Ouhyoung, M. (1996)
- Page 123 and 124: Loeffler, C. E. (1993). Distributed
- Page 125 and 126: 1997 Virtual Reality Annual Interna
- Page 127 and 128: Madhyastha, T. M., & Reed, D. A. (1
- Page 129 and 130: Marcus, B. A., Lucas, W., & Churchi
- Page 131 and 132: Maurer, W. (1996). Now That's Enter
- Page 133 and 134: McGovern, K. (1996). Computer-Based
- Page 135 and 136: Meller, G., Tepper, R., Bergman, M.
- Page 137 and 138: Meyer, L. (1992). Monitor Selection
- Page 139 and 140: Mitchell, W. J. (1995 Summer). Reco
- Page 141 and 142: Monkman, G. J. (1992). An Electrorh
- Page 143 and 144: Muhlbach, L., Bocker, M., & Prussog
- Page 145 and 146: Nash, I. (1991, Sept. 6). Visions f
- Page 147 and 148: Newquist, H. P. (1994). Virtual Rea
- Page 149 and 150: O'Neil, J. (1995). On Technology an
- Page 151 and 152: Virtual Environments on their Compr
- Page 153 and 154: Pankratov, M. M., & Shapshay, S. (1
- Page 155 and 156: Hoffman, D. Stredney, & S. J. Wegho
- Page 157 and 158: Implementations. In Proceedings of
- Page 159 and 160: Powers, D. A., & Darrow, M. (1994).
- Page 161 and 162: Puttre, M. (1993, August). Teeing O
- Page 163 and 164: Rea, P., & Whalley, S. (1993). Adva
- Page 165 and 166: Resnick, M. (1993). Behavior Constr
- Page 167: Ritchey, K. J. (1992). Image-Based
- Page 171 and 172: IEEE 1996 Virtual Reality Annual In
- Page 173 and 174: Rowland, D. A., & Perrett, D. I. (1
- Page 175 and 176: Satava, R. M. (1993). Virtual Reali
- Page 177 and 178: Schaufler, G., & Mazuryk, T. (1996)
- Page 179 and 180: Schultz, S. W. (1993). Bringing 3-D
- Page 181 and 182: Shawver, D. M. (1997). Virtual acto
- Page 183 and 184: Siddiqi, N., Gazzani, F., Des Jardi
- Page 185 and 186: Slater, M., & Usoh, M. (1993). The
- Page 187 and 188: Smith, A. B. (1995). Using virtual
- Page 189 and 190: Sowizral, H. (1994). Optimizing Gra
- Page 191 and 192: Starks, M. (1992). Stereoscopic Vid
- Page 193 and 194: Stone, R. J. (1992). Virtual Realit
- Page 195 and 196: Stuart, R. (1992). Virtual Reality:
- Page 197 and 198: Sukthankar, S. J., & Reddy, N. P. (
- Page 199 and 200: Tait, A. (1992). Authoring Virtual
- Page 201 and 202: Taylor, R., Bayliss, G., Bowyer, A.
- Page 203 and 204: Thompson, J. (Ed.). (1992). Virtual
- Page 205 and 206: Truppe, M. J., Freysinger, W., Gunk
- Page 207 and 208: Veron, H., Southard, D. A., Leger,
- Page 209 and 210: Walker, H. (1996). An Organisationa
- Page 211 and 212: Virtual Reality: Health Care in the
- Page 213 and 214: Wells, M. J., & Griffin, M. J. (198
- Page 215 and 216: Wexelblat, A. (1995). An Approach t
- Page 217 and 218: Williams, S. P., & Parrish, R. V. (
- Page 219 and 220:
Wißkerchen, P., Kansy, K., & Schmi
- Page 221 and 222:
Yamabe, T., Yoshizawa, M., Nanka, S
- Page 223 and 224:
Yoshida, A., Hagita, Y., Yamazaki,
- Page 225 and 226:
Zeltzer, D., & Gaffron, S. (1996).
- Page 227:
Zyda, M., Pratt, D., Falby, J., Bar