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Virtual Reality - HITL Home - University of Washington

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Ishii, M., & Sato, M. (1993). A 3D Interface Device with Force Feedback: A<strong>Virtual</strong> Work Space for Pick-and-Place Tasks. In Proceedings <strong>of</strong> the IEEE 1993 <strong>Virtual</strong><strong>Reality</strong> Annual International Symposium, VRAIS '93, (pp. 331-335). : IEEE ServiceCenter.Ishii, M., Sukanya, P., & Sato, M. (1994). A <strong>Virtual</strong> Work Space for Both HandsManipulation with Coherency between Kinesthetic and Visual Sensation. In Proceedings <strong>of</strong>the ISMCR'94: Topical Workshop on <strong>Virtual</strong> <strong>Reality</strong>, (pp. 84-90). : NASA ConferencePublications.Ishii, M., Nakata, M., & Sato, M. (1994). Networked SPIDAR: A Networked<strong>Virtual</strong> Environment with Visual, Auditory, and Haptic Interfaces. Presence: Teleoperatorsand <strong>Virtual</strong> Environments, 3(4), 351-359.Ishii, M., Nakata, M., & Sato, M. (1994 Fall). Networked SPIDAR: aNetworked <strong>Virtual</strong> Environment with Visual, Auditory, and Haptic Interactions. Presence:Teleoperators and <strong>Virtual</strong> Environments, 3(4), 351-359.Ishii, M., & Sato, M. (1994 Winter). A 3D Space Interface Device Using TensedStrings. Presence: Teleoperators and <strong>Virtual</strong> Environments, 3(1), 81-86.Ishii, M., Sawatari, M., & Sato, M. (1995 February). A <strong>Virtual</strong> Work Space forBoth-Hands-Operations. Transactions <strong>of</strong> the Institute <strong>of</strong> Electrical Engineers <strong>of</strong> Japan, PartC, 115-C(2), 230-235.Isler, V., Lau, R. W. H., & Green, M. (1996). Real-time Multi-resolutionModeling for Complex <strong>Virtual</strong> Environments. In Proceedings <strong>of</strong> the ACM Symposium on<strong>Virtual</strong> <strong>Reality</strong> S<strong>of</strong>tware and Technology, (pp. 11-19). : ACM.Isono, H., Yasuda, M., Takemori, D., Kanayama, H., Yamada, C., & Chiba, K.(1992). 50-inch Autostereoscopic Full-Color 3D TV Display System. In Proceedings <strong>of</strong> theStereoscopic Displays and Applications III, (pp. 176-185). : SPIE.Istance, H., Spinner, C., & Howarth, P. (1996). Providing motor-impaired userswith access to standard graphical user interface (GUI) s<strong>of</strong>tware via eye-based interaction.In Proceedings <strong>of</strong> the ECDVRAT: 1st European Conference on Disability, <strong>Virtual</strong> <strong>Reality</strong>and Associated Technologies, (pp. unpaginated). : <strong>University</strong> <strong>of</strong> Reading.Itoh, K. (1993). PC Based VR System. In Proceedings <strong>of</strong> the Third InternationalConference on Artificial <strong>Reality</strong> and Tele-Existence, ICAT '93, (pp. 63-70). : JapanTechnology Transfer Association.Iu, S.-L., & Rogovin, K. W. (1996). Registering Perspective Contours with 3-DObjects without Correspondence, Using Orthogonal Polynomials. In Proceedings <strong>of</strong> the<strong>Virtual</strong> <strong>Reality</strong> Annual International Symposium, VRAIS '96, (pp. 37-45). : IEEEComputer Society Press.Iwamoto, K., Tanie, K., Maeda, T., Ichie, K., Yasukawa, M., & Horiguchi, C.(1993). Development <strong>of</strong> an Eye Movement Tracking Type Head Mounted Display: SystemProposal and Evaluation Experiments. In Proceedings <strong>of</strong> the 2nd IEEE InternationalWorkshop on Robot and Human Communication, (pp. 287-291). : IEEE.Iwamoto, K., Katsumata, S., & Tanie, K. (1994). An eye movement tracking typehead mounted display for virtual reality system: evaluation experiments <strong>of</strong> a prototypesystem. In Proceedings <strong>of</strong> the 1994 IEEE International Conference on Systems, Man, andCybernetics: Humans, Information and Technology, (pp. 13-18). : IEEE.Iwamoto, K., & Tanie, K. (1995). High Resolution, Wide View Angle HeadMounted Display Using Eye Movement Tracking: System Structure and Evaluation

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