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Comunicar 39-ingles - Revista Comunicar

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145application of the models was during the interactivemedia workshops developed in Peru and Bolivia.3.2. Models integrating the interactive communicationand narrativesThe next, Figure 6, summarizes in detail the communicativeelements that intervene during the interactionwith the interface, where the functional roles arechanged from sender to receptor, authorreaderor professor-student, and vice versa.These are the interactive dimensions wefocused on and observed during the re -search in order to discover which interactivemedia expressions improved the immersionor the identification in educational interactivemedia products. The followingFigures 6 and 7 take into account the researchof Dr. Isidro Moreno (2003: 110-114)and Mateas (Wardrip-Fruin & Harrigan,2004: 22) and they are integrated and up -dated by Dr. Mora and his research experiencesfrom 2003 until 2010, mentioned inthe previous epigraphs.In this schema we can see the elementsthat compound the hypermedia interface: expressions,narrative forms, emotions and values; these configurethe information transferred during the communicationhuman-interface. As Moreno-Muñoz (2000: 57)explains «the human beings as information processorsexperience a series of levels in the information process».The symbol on the top right represents anothersimilar hypermedia communication system, from otherreader-author, who generates another communicationsystem human-interface-human when connected onlinewith another player.The following, Figure 7synthesizes the interactive elementsand the dramatic narra -tive processes generated by theplayer, reader-author, throughthe interface. It displays thecommunicative moments whenthe change of roles betweensender and receptor happens, aswell as the hypermedia narrative.In a simplified way, thisschema describes the momentswhen the interface communi -cates expressions of the differentnarrative forms. It also illustratesthe dramatic narrative structureand how it is organized in the communication betweenthe reader-author and the hypermedia interface.Figure 8 summarizes the generation and process of thehypermedia narrative at the moment of the interaction.Figure 6. Interactions on different levels between the reader-author, or user,and the hypermedia interface. (Resource: self-creation).3.3. Model of analysis of hypermedia interfacesThe following model of analysis, developed by theauthor of the present paper, is the result of the integrationof several personal and other previously mentionedresearch projects. It serves to focus on the hypermediaelements that can be managed during the designand production of immersive and interactive educationalprojects. The goal of this classification of thehyper media elements was to create different models ofdescriptive analysis which could be applied to theanalysis of any hypermedia. The model is focused ondescribing in detail the expressive and narrative characteristicsthat can be present through the interface.That way it is possible to analyze what types of inter -Figure 7. This flow is how the interactive elements and the dramatic narrative processes aregenerated by the student-player or reader-author.<strong>Comunicar</strong>, <strong>39</strong>, XX, 2012© ISSN: 1134-3478 • e-ISSN: 1988-3293• Pages 1<strong>39</strong>-149

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