84<strong>Comunicar</strong>, <strong>39</strong>, XX, 2012media through different tools; the huge quantity ofinformation at the user’s disposal in each frame, image,sound or their sequence; the necessity to close or openthe structures of multimedia systems in order to establishdifferent possible pedagogical patterns and exploringways. So, the user of a filmic multimedia material,in front of such phenomena, has always the possibilityof playing different roles in interaction with thosematerials and that is why the user, teacher or student,needs specific training and adequate literacy to playthose roles.We are now obliged to analyze the possible risks of the lossof this collective property, which is often incrediblyinsubstantial and for that reason all the more valuable. Todo this, we must also preserve, articulate and systematizesome of the main features of the processes of culturalcommunication as phenomena of collective memorizationand learning. As so many scientists and researchers havestated over the years, in the exercise of their scientificirreverence and theoretical restlessness, the scientist ishardly ever able to take a step back and view science, inspace and time, in such a way that he can see it move,«and yet, it moves».3. Films as textsOne of the most important roles is the role of thereceiver decoding the filmic message through the specificdevices of the multimedia materials. He is generallyno longer the abstract spectator taken from thecollective darkness of the movie theatre, nor is he, anymore,the single manipulator of a non-intelligent videocassette recorder with rather limited possibilities ofintervention upon the original work. The user/receiverof the filmic multimedia material is, indeed, a reader ofmultiple texts, but his role will not only be that of a reader,as Umberto Eco (1979) has presented him to usbefore, creating meaning through his mental capacityof recognition, interpretation and association. He willbe a much more active reader and especially a muchmore powerful one. So powerful that, probably, hewill not confine himself to the role of a reader and willbecome, in fact, a new creator with almost unlimitedpossibilities to manipulate the original work and evenpreserve his manipulation as a new work to be watchedand studied, i.e., the user may easily become anauthor and a creator. Such a phenomenon necessarilyimplies, from a pedagogical point of view, a vast rangeof complex literacy problems: towards the materialsand their language systems (hardware and software);towards the pre-established working strategies to inter -act with the materials; andmainly, towards the structuresthose combine and integrate allthose items. In principle, wemay say that an open structurewill always be more effective,from a pedagogical point ofview, than a closed one, inspite of the many exploringways that a closed multimediafilmic material may offer to itsuser, these will always be in alimited number, while thequery patterns and manipulationpossibilities of a materialwith an open structure are, infact, unlimited. This fact, only,implies a great demand of filmand media literacy.Besides these textual andcontextual aspects there are, ofcourse, also problems of legaland authoral character thatneed to be addressed. Theuser should never forget theauthorship implications of the original work. Althoughwe will not approach these problems here, since froma strict pedagogical point of view they are not relevantin this context, these aspects should be properlyaddressed within other curricular contexts.4. The question of InteractivitySome of the main questions regarding pedagogicalstrategies to approach the different multimedia filmicmaterials present, generally, a common keyword:Interactivity. Nevertheless, interactivity does not meanexactly the same in all materials and its possibilities ofmanipulation may be quite different according to thestructure of the material. A more open structureusually offers a higher degree of interactivity than a ra -ther closed one. In my opinion, and again from a peda-© ISSN: 1134-3478 • e-ISSN: 1988-3293• Pages 81-89
85gogical point of view, one can only say that a multimediamaterial comprehends an interactive strategy whenit offers a real possibility to the user to act upon the originalwork, preserving his results. Such a procedurerepresents, indeed, a wide range of new pedagogicalpossibilities and although there is, in general, a ratherstrong charge of didacticism impregnating the mostcommon strategies of interactivity, this could tempt usto predict that the field is not too far from achieving avast line of materials well suited to the most differentof pedagogical aims. But, however it may be, we cannever forget that the individual aims of the user may bequite different in essence depending from the contextof his usage. He may just want to be entertained, view -ing the film and playing the game, not giving it anotherthought, or he may have some critical, pedagogical oraesthetical aims. The multimedia authors and editorsare certainly aware of the possible existence of allthose user aims. Thus, the certainty of this usage willnot depend only from the aims and strategies of thematerials and of their producing institutions, but also,and in a very high degree, more often from the rolethat the user will be playing, or at least from the rolethat he will be given to play. We know from therecent past that some television movies have beendesigned and produced according to specific languagepatterns that are well suited to television’s way of grabbingan audience, as for example, a large number ofclose up shots and highly fragmented redundantsequences synchronized with some easily identifiablepopular musical scores. We do also know that someactual examples of feature films have been screened inso-called interactive movie theatres. And the industry,naturally, will try to explore every technological andmedia novelty in order to grab larger audiences. But, ingeneral, any film that was made in the past, or that willbe made in the future within a normal film productioncontext, will do: westerns, comedies, science fiction,tragedies, horror movies, documentaries, etc. Any film,or genre, will easily fit in exciting multimedia packages,instructional or for pure entertainment, with differentaims and implying different utilization strategies, andconsequently with different pedagogical implications,aiming at different audiences. We run the risk, ofcourse, of finding ourselves playing video games in -stead of watching the film works of some of the majorprofiles in the history of film art, that will depend fromwhich point of view the user will be looking at it and,of course, it will depend from his degree of film literacy.From a pedagogical point of view, any filmicmultimedia material may become a very effectivematerial, although of rather complex evaluation, sinceit is, almost always, potentially incredibly didactic, butyet, still interesting as long as it preserves in its mutantstructure all the original language mechanisms intact,in order to keep on offering to its audiences the possibilityof a dramatic and exciting perceptive experience,no matter what kind of interactive strategy the audiencesmay choose. But the main problem will be to knowhow to train the teachers with adequate skills in orderto be able to approach, in a pedagogically effectiveway, those complex realities and virtual-realities thathave been enunciated above?5. Do we need Media Education to achieve MediaLiteracy?In fact, most of the times, we can become medialiterate just by being exposed to the media, withoutany formal media educational process, since all processesof media exposure contain some kind of mediapedagogy that forms and conforms the media users(senders and receivers) in many ways, developing production,reading, interpretation and reproductionmechanisms, of which, many times, the very same sendersand receivers are simply not aware. When thishappens (and it happens quite often) the media usersmaybe functionally media literate in some degree, butthey are, nevertheless, alienated in several ways concerningthe pedagogical processes that take place with -in their public and private media spheres. Then, somemore specific media education processes may reallybecome important in order to achieve some bettermedia literacy results, both for media readers andmedia makers.It was with this in mind that a group of independentscholars and experts from different countries andinstitutions gathered together to join their effortsaround the attempt to produce some kind of a MediaLiteracy common approach that became to be knownas «The European Charter for Media Literacy»,which was in fact a public declaration of commitmentto some essential Media Literacy factors, such as:«Raise public understanding and awareness of MediaLiteracy, in relation to the media of communication,information and expression; Advocate the importanceof Media Literacy in the development of educational,cultural, political, social and economic policy; Supportthe principle that every citizen of any age should haveopportunities, in both formal and informal education,to develop the skills and knowledge necessary to in -crease their enjoyment, understanding and explorationof the media». 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