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Scheme of work Adventurous Activities key stage 2

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Unit 3 (Year 5) Lesson 11OPhase 1: IntroductionRecap last lesson.Lesson outcomes:• Apply skills <strong>of</strong> orienteering including thumbingthe map, route choice and symbol recognition• Plan the most efficient route so that the courseis completed in the quickest time• Identify the <strong>key</strong> navigation skills requiredKey Words: Thumbing, route, score event,symbol, efficientGeirfa Allweddol: Bodio, taith, sgoriogweithgaredd, symbol, effeithlonSkillsFrame<strong>work</strong>:Phase 2: Teacher InputWarm pupils up by getting them to run in a circle and oncommand do the following;1 = touch the floor2 = jump high and stretch3 = side step4 = star jump5 = sit downMobilise and stretch.Explain a score event (scatter orienteering). Set thechallenge <strong>of</strong> visiting as many control points as possible inany order within the specified time (15 mins). Explain topupils that this is a competitive event and that details <strong>of</strong>control points should be kept secret!Phase 3: Pupil InteractionPupils should <strong>work</strong> in pairs (or individually) to plan their own route.Pupils complete the challenge as outlined on O9Phase 4: ReviewRe-visit the lesson outcomes;• What planning did you do before setting <strong>of</strong>f for yourfirst control?• Would you change anything next time?• List the navigation skills you usedResources and equipment: Outdoor Learning Card O9, maps, control cardThink <strong>of</strong> your own personal target for next lesson- 48 ­

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