Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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FXAA•<strong>Fast</strong> Approximate AA• Post processing col<strong>or</strong> buffer• “Intelligent blur”••Too costly f<strong>or</strong> current <strong>mobile</strong>sOld FXAA 2 version• HLSL variant, cross compiled into GLSL inUnityFXAA is an anti-aliasing postprocessing effect by NVIDIA’s Timothy Lottes. Right now it’s toocostly f<strong>or</strong> <strong>mobile</strong> GPUs, but let’s just see if we can optimize it.Initially I took old FXAA 2 version and used it’s HLSL variant, cross compiled into GLSL byUnity.