Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Fail #2•At end of translated shader, lookedlike a complex dynamic branch• Try to make it generate simpler code!•Slightly slower :(• No idea again!The end of the shader looked like a complex branch in GLSL that the driver may <strong>or</strong> might notbe able to optimize. Tried replacing it with simpler code - result slower. Why - no idea again(PVRUniSCo was crashing at that point, couldn’t see shader cycles).