17.08.2015 Views

Fast mobile shaders or rather Mobile! Fast!

Fast mobile shaders - Unity Technologies Blog

Fast mobile shaders - Unity Technologies Blog

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Hidden Surface Removal••iPad2 vs. GeF<strong>or</strong>ce in MacBookPro ;)iPad2 only 2-4x slower at rejection!•PowerVR SGX in particular seems to be really fast at rejecting occluded pixels. Here wecompare it to GeF<strong>or</strong>ce 9600M GT and 9400M found in laptops; the <strong>mobile</strong> part is only 2-4xslower at rejection (even if in many other characteristics something like 10x slower).Graph: overdraw on h<strong>or</strong>izontal axis (1 to 1000), time on vertical axis.

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