Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Case: Mipmaps•••Turn off mipmaps...• “The h<strong>or</strong>r<strong>or</strong>! The h<strong>or</strong>r<strong>or</strong>!”• Meanwhile...Only 2-3ms cost on iPad2But completely destroys TegraA peculiar thing; turning off mipmaps completely (on a decent drawing distance and highresolution textures) did not destroy perf<strong>or</strong>mance on iPad2!