Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Post-processing•Precision: lowp/fixed f<strong>or</strong> everything• except texco<strong>or</strong>ds f<strong>or</strong> indirect texturefetches - use mediump/half•Combine Bloom + Heat into one• Final fullscreen composite pass mostexpensive•Saved ~10ms per frameSome easy optimizations; runs at ~6ms