Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Combine post-fx•Col<strong>or</strong> C<strong>or</strong>rection & Noise can berolled into final composite pass ofBloom• Less RTs, less resolves, all better!•10.9ms iPad2 (was 12.8ms)Once you know which postprocessing effects you need, try to combine all of them into oneeffect, effectively stitching the <strong>shaders</strong> together. E.g. take the final Bloom composition pass,and add Col<strong>or</strong> C<strong>or</strong>rection & Noise into the shader directly, instead of having them as separateeffects.