Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Shader Perf<strong>or</strong>mance•Some <strong>shaders</strong>• col<strong>or</strong>• texture• texture * col<strong>or</strong>• diffuse n<strong>or</strong>mal map w/ dir. light• no light/material col<strong>or</strong>s; light col<strong>or</strong>; light+mat col<strong>or</strong>s• specular Blinn-Phong w/ dir. light• approx. per vertex specular; full per pixelPerf<strong>or</strong>mance experiments with some <strong>shaders</strong>, from the simplest possible one to relativelycomplex f<strong>or</strong> <strong>mobile</strong> (fully per-pixel Blinn-Phong)