Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Win #2••Use mediump f<strong>or</strong> all texco<strong>or</strong>ds28.2ms iPad2, 32.1ms 3Gs, 18.2msPlay• Was 32.1, 65.5, 30.4ms•Not much, but somethingSecond win: using mediump f<strong>or</strong> all texture co<strong>or</strong>dinates. So in the end, was able to optimizethe shader a bit f<strong>or</strong> iPad2, and almost made it twice as fast on iPhone3Gs and XperiaPlay.