Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Precision: half / mediump••16 bit float; like DX9 HLSL’s halfMost UVs, 2D vect<strong>or</strong>s, general “nohigh precision needed” usemediump just like “half” in DX9. This is good f<strong>or</strong> most general stuff that does not explicitlyneed higher precision.