17.08.2015 Views

Fast mobile shaders or rather Mobile! Fast!

Fast mobile shaders - Unity Technologies Blog

Fast mobile shaders - Unity Technologies Blog

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“Proper way”•Bake a bunch of blurred scenecubemaps•••Use one/m<strong>or</strong>e of them as reflectionCan perturb with n<strong>or</strong>mal mapFine on PC, too costly on <strong>mobile</strong>!“Proper way” would be baking a bunch of cubemaps, blur them, use them. This is whatAngryBots does on the PC & consoles in fact. Was too costly f<strong>or</strong> <strong>mobile</strong>s though.

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