Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Case: MSAA & AnisoCase study, how much MSAA and Anisotropic filtering costs f<strong>or</strong> real relatively complex sceneson <strong>mobile</strong> GPUs.The scenes are from SHADOWGUN by MADFINGER games, and unannounced title by LumaArcade.