Fast mobile shaders or rather Mobile! Fast!
Fast mobile shaders - Unity Technologies Blog
Fast mobile shaders - Unity Technologies Blog
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Tools: iOS + PowerVR•iOS: Unity’s internal profiler• GPU time f<strong>or</strong> the whole scene•Apple’s Instruments / Detective• How busy is GPU in %•PowerVR’s PVRUniSCo shaderanalyzer• Take with a grain of salt• No SGX543 profilePowerVR is tile based deferred renderer, so it’s impossible to get GPU timings per draw call.However you can get GPU times f<strong>or</strong> the whole scene using Unity’s built-in profiler (the onethat prints results to Xcode output).Apple’s tools currently can only tell you how busy GPU and it’s parts are, but do not givetimes in milliseconds.F<strong>or</strong> shader profiling, PVRUniSCo can be used, but it does not have GPU profile f<strong>or</strong> SGX543(iPad2), and it won’t match what Apple’s drivers are doing exactly anyway. Still, a goodballpark measure.