A FUTURE FOR PUBLIC SERVICE TELEVISION CONTENT AND PLATFORMS IN A DIGITAL WORLD
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Talent development<br />
and training<br />
In a digital age, knowledge and<br />
skills are at an ever greater<br />
premium. They are what the<br />
UK depends upon for its overall<br />
competitiveness. They also provide<br />
the underpinning of a strong and<br />
vibrant creative sector – including<br />
the audiovisual industries – that, as<br />
we saw in Chapter 1, is worth nearly<br />
£80 billion a year, accounting for<br />
over 5% of the UK economy. 483<br />
There is a fundamental necessity to create<br />
structures that equip everyone with the<br />
knowledge and skills they need to enter into<br />
and progress within the industry and to help<br />
the UK remain competitive. If the UK screen<br />
sectors fail to invest sufficiently in a skills<br />
base that has the ability to exploit all kinds<br />
of developments in digital technology right<br />
across the value chain, then the UK’s fabled<br />
reputation for creativity and imagination may<br />
quickly prove worthless.<br />
The screen sector in the UK has grown rapidly<br />
in the last decade 484 , enhanced by the rise of<br />
gaming, software and a range of other digital<br />
content. Yet, as the industry body Creative<br />
Skillset has noted, there are challenges<br />
associated with this development.<br />
Digital technology has transformed the<br />
landscape and the content production<br />
process in many parts of the creative<br />
industries. These transformations require<br />
companies to diversify and innovate new<br />
business models. But the sector is dominated<br />
by very small companies (84% of media firms<br />
employ under 10 people) who are not always<br />
connected to the sources of innovation and<br />
investment or to research and technology<br />
expertise. There are also sub-sectors with<br />
high-levels of freelancers who are also<br />
finding it difficult to update their skills (cost/<br />
time constraints and availability of niche<br />
training). 484<br />
The industry is characterized by growing<br />
insecurity: there is less and less regulation<br />
of employment and fewer opportunities for<br />
in-house training given that freelancers now<br />
make up, for example, some 67% of camera<br />
staff, 60% of post-production staff and 40%<br />
of the television workforce as a whole. 486 This<br />
figure is likely to increase in the light of the<br />
success of the government’s tax relief for<br />
high-end television production where levels<br />
of freelancing are higher than average 487<br />
together with the rise of ‘portfolio careers’.<br />
There is also an acute problem with routes<br />
into the industry for a new generation of<br />
talent. Many thousands of young people work<br />
in free or underpaid internships that often do<br />
not constitute effective professional training<br />
but are merely used as forms of cheap<br />
labour. According to Creative Skillset, 46%<br />
of the television workforce has undertaken<br />
work experience, 82% of which was unpaid,<br />
a situation that systematically discriminates<br />
against those people who are not able to<br />
483<br />
Department for Culture, Media & Sport, Creative Industries Economic Estimates, January 2015, p.17.<br />
484<br />
Creative Skillset have identified a 28% increase in the numbers working in broadcasting, film, animation and games between 2009 and 2015 in the<br />
UK. See Creative Media Workforce Survey 2015, 2016.<br />
485<br />
Creative Skillset, written evidence to BIS select committee, November 2, 2015.<br />
486<br />
Creative Skillset, submission to the Inquiry.<br />
487<br />
See Olsberg SPI, Economic Contribution of the UK’s Film, High-End TV, Video Game, and Animation Programming sectors, February 2015.<br />
145