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A FUTURE FOR PUBLIC SERVICE TELEVISION CONTENT AND PLATFORMS IN A DIGITAL WORLD

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Talent development<br />

and training<br />

In a digital age, knowledge and<br />

skills are at an ever greater<br />

premium. They are what the<br />

UK depends upon for its overall<br />

competitiveness. They also provide<br />

the underpinning of a strong and<br />

vibrant creative sector – including<br />

the audiovisual industries – that, as<br />

we saw in Chapter 1, is worth nearly<br />

£80 billion a year, accounting for<br />

over 5% of the UK economy. 483<br />

There is a fundamental necessity to create<br />

structures that equip everyone with the<br />

knowledge and skills they need to enter into<br />

and progress within the industry and to help<br />

the UK remain competitive. If the UK screen<br />

sectors fail to invest sufficiently in a skills<br />

base that has the ability to exploit all kinds<br />

of developments in digital technology right<br />

across the value chain, then the UK’s fabled<br />

reputation for creativity and imagination may<br />

quickly prove worthless.<br />

The screen sector in the UK has grown rapidly<br />

in the last decade 484 , enhanced by the rise of<br />

gaming, software and a range of other digital<br />

content. Yet, as the industry body Creative<br />

Skillset has noted, there are challenges<br />

associated with this development.<br />

Digital technology has transformed the<br />

landscape and the content production<br />

process in many parts of the creative<br />

industries. These transformations require<br />

companies to diversify and innovate new<br />

business models. But the sector is dominated<br />

by very small companies (84% of media firms<br />

employ under 10 people) who are not always<br />

connected to the sources of innovation and<br />

investment or to research and technology<br />

expertise. There are also sub-sectors with<br />

high-levels of freelancers who are also<br />

finding it difficult to update their skills (cost/<br />

time constraints and availability of niche<br />

training). 484<br />

The industry is characterized by growing<br />

insecurity: there is less and less regulation<br />

of employment and fewer opportunities for<br />

in-house training given that freelancers now<br />

make up, for example, some 67% of camera<br />

staff, 60% of post-production staff and 40%<br />

of the television workforce as a whole. 486 This<br />

figure is likely to increase in the light of the<br />

success of the government’s tax relief for<br />

high-end television production where levels<br />

of freelancing are higher than average 487<br />

together with the rise of ‘portfolio careers’.<br />

There is also an acute problem with routes<br />

into the industry for a new generation of<br />

talent. Many thousands of young people work<br />

in free or underpaid internships that often do<br />

not constitute effective professional training<br />

but are merely used as forms of cheap<br />

labour. According to Creative Skillset, 46%<br />

of the television workforce has undertaken<br />

work experience, 82% of which was unpaid,<br />

a situation that systematically discriminates<br />

against those people who are not able to<br />

483<br />

Department for Culture, Media & Sport, Creative Industries Economic Estimates, January 2015, p.17.<br />

484<br />

Creative Skillset have identified a 28% increase in the numbers working in broadcasting, film, animation and games between 2009 and 2015 in the<br />

UK. See Creative Media Workforce Survey 2015, 2016.<br />

485<br />

Creative Skillset, written evidence to BIS select committee, November 2, 2015.<br />

486<br />

Creative Skillset, submission to the Inquiry.<br />

487<br />

See Olsberg SPI, Economic Contribution of the UK’s Film, High-End TV, Video Game, and Animation Programming sectors, February 2015.<br />

145

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