Digital Urban Simulation : Documentation of the Teaching Results from the Autumn Semester 2015
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Axial map – choice, after<br />
<strong>the</strong><br />
erlic<br />
reer<br />
Axial The changes map – choice, that have afteralready been made on <strong>the</strong> plan solve <strong>the</strong> issues abovementionned. The ceremonial<br />
courtyard is not split anymore and <strong>the</strong> courtyard on <strong>the</strong> top left corner is now much more defined: <strong>the</strong> flows<br />
The stay changes outside and that we have can already enjoy its been stillness. made on <strong>the</strong> plan solve <strong>the</strong> issues above mentioned. The<br />
ceremonial courtyard is not split anymore and <strong>the</strong> courtyard on <strong>the</strong> top left corner is now much more<br />
defined: If <strong>the</strong> isovist <strong>the</strong> flows map is stay compared outside and with we <strong>the</strong> can axial enjoy map its we stillness. can notice that <strong>the</strong> playground in <strong>the</strong> crossing point on<br />
<strong>the</strong> left side is as visible as <strong>the</strong> public courtyard on <strong>the</strong> left side but <strong>the</strong> first one is in <strong>the</strong> middle <strong>of</strong> a very dense<br />
If movement <strong>the</strong> isovist flow map and is compared <strong>the</strong> second with one <strong>the</strong> is well axial isolated. map we The can playground notice that is <strong>the</strong> <strong>the</strong>refore playground more watchable. in <strong>the</strong> crossing<br />
point on <strong>the</strong> left side is as visible as <strong>the</strong> public courtyard on <strong>the</strong> left side but <strong>the</strong> first one is in <strong>the</strong> middle<br />
<strong>of</strong> a very dense movement flow and <strong>the</strong> second one is well isolated. The playground is <strong>the</strong>refore more<br />
watchable.<br />
New Methods in <strong>Urban</strong> Analysis and <strong>Simulation</strong> | Final project documentation<br />
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