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GEOmedia_3_2021

The first Italian geomatics magazine

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AUGMENTED REALITY<br />

Interactive mixed reality application, two designers, albeit remotely, are placed in the condition of being able to<br />

modify the morphology of the project (Microsoft application)<br />

different finishes or furnishings<br />

or distribution layout options<br />

foreshadowed appropriately.<br />

AUGMENTED REALITY FOR<br />

INTERACTIVE ON-SITE<br />

FORESHADOWINGS AND DI-<br />

GITAL PLASTICS IN THE RE-<br />

STORATION SECTORS<br />

The powerful representative potential<br />

of AR technology therefore<br />

allows, even in professional<br />

contexts oriented to the restoration<br />

and restoration of bodies of<br />

high historical and architectural<br />

value, to be able to offer an<br />

exact three-dimensional foreshadowing<br />

of the various predefined<br />

intervention concepts<br />

directly on-site and in real-time<br />

mode, as if they were photorealist<br />

holograms perfectly consistent<br />

Mixed reality application (Hololens device)<br />

with pre-existence, constantly<br />

recorded from the point of view<br />

of the observer, in order to be<br />

able to evaluate with greater<br />

accuracy the design or technical<br />

aesthetic solution considered<br />

optimal and more responsive<br />

to the essential specifies of the<br />

historical-architectural context<br />

of intervention.<br />

The orientation of the type of<br />

restoration to be undertaken<br />

clearly depends on a series of<br />

factors that go to frame in detail<br />

the structure on which to intervene,<br />

its conditions, the type of<br />

intervention and its complexity,<br />

Augmented Reality Technology<br />

allows a particular and more<br />

exhaustive verification, thanks<br />

to the accurate interactive visualization,<br />

since it takes place di-<br />

rectly on the building organism<br />

subject to the intervention.<br />

By innovatively introducing the<br />

"third dimension" and where<br />

necessary the photorealistic<br />

rendering of materials, it guarantees<br />

the technician and the<br />

client to be able to implement<br />

a critical-evaluation analysis of<br />

the MOST accurate and more<br />

exhaustive intervention in terms<br />

of technical and perceptual verification.<br />

This clearly represents a substantial<br />

progress and a dialectical<br />

overcoming of the previous<br />

visual communication methods<br />

of the previous generation<br />

project (rendering, post-production<br />

video photomontages, desktop-walktrough)<br />

characterized<br />

by the simple two-dimensional<br />

nature and the constrained view<br />

of use.<br />

IMMERSIVE TECHNOLOGIES<br />

TO SUPPORT THE KNOWLED-<br />

GE AND DIAGNOSIS OF THE<br />

BUILDING ORGANISM<br />

Potential and further application<br />

contexts of contemporary<br />

visual technologies are also<br />

foreshadowed to support the<br />

different phases of the design<br />

process characteristic of restoration<br />

interventions, such as<br />

those related to the knowledge<br />

and diagnosis of the building<br />

organism.<br />

In fact, the project of the recovery<br />

/restoration interventions<br />

requires, as a preliminary step,<br />

the qualification and evaluation<br />

of the morpho-typological,<br />

material-constructive, technicaltechnological<br />

characteristics, the<br />

conservation status and residual<br />

performance, because of relief,<br />

investigations, and analysis in<br />

situ.<br />

Thanks to Virtual Reality techniques<br />

it is also possible to systemoticize<br />

the different information<br />

/ data / data sheets etc.<br />

identifying a tool that collects<br />

22 <strong>GEOmedia</strong> n°3-<strong>2021</strong>

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