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AUGMENTED REALITY<br />
Interactive mixed reality application, two designers, albeit remotely, are placed in the condition of being able to<br />
modify the morphology of the project (Microsoft application)<br />
different finishes or furnishings<br />
or distribution layout options<br />
foreshadowed appropriately.<br />
AUGMENTED REALITY FOR<br />
INTERACTIVE ON-SITE<br />
FORESHADOWINGS AND DI-<br />
GITAL PLASTICS IN THE RE-<br />
STORATION SECTORS<br />
The powerful representative potential<br />
of AR technology therefore<br />
allows, even in professional<br />
contexts oriented to the restoration<br />
and restoration of bodies of<br />
high historical and architectural<br />
value, to be able to offer an<br />
exact three-dimensional foreshadowing<br />
of the various predefined<br />
intervention concepts<br />
directly on-site and in real-time<br />
mode, as if they were photorealist<br />
holograms perfectly consistent<br />
Mixed reality application (Hololens device)<br />
with pre-existence, constantly<br />
recorded from the point of view<br />
of the observer, in order to be<br />
able to evaluate with greater<br />
accuracy the design or technical<br />
aesthetic solution considered<br />
optimal and more responsive<br />
to the essential specifies of the<br />
historical-architectural context<br />
of intervention.<br />
The orientation of the type of<br />
restoration to be undertaken<br />
clearly depends on a series of<br />
factors that go to frame in detail<br />
the structure on which to intervene,<br />
its conditions, the type of<br />
intervention and its complexity,<br />
Augmented Reality Technology<br />
allows a particular and more<br />
exhaustive verification, thanks<br />
to the accurate interactive visualization,<br />
since it takes place di-<br />
rectly on the building organism<br />
subject to the intervention.<br />
By innovatively introducing the<br />
"third dimension" and where<br />
necessary the photorealistic<br />
rendering of materials, it guarantees<br />
the technician and the<br />
client to be able to implement<br />
a critical-evaluation analysis of<br />
the MOST accurate and more<br />
exhaustive intervention in terms<br />
of technical and perceptual verification.<br />
This clearly represents a substantial<br />
progress and a dialectical<br />
overcoming of the previous<br />
visual communication methods<br />
of the previous generation<br />
project (rendering, post-production<br />
video photomontages, desktop-walktrough)<br />
characterized<br />
by the simple two-dimensional<br />
nature and the constrained view<br />
of use.<br />
IMMERSIVE TECHNOLOGIES<br />
TO SUPPORT THE KNOWLED-<br />
GE AND DIAGNOSIS OF THE<br />
BUILDING ORGANISM<br />
Potential and further application<br />
contexts of contemporary<br />
visual technologies are also<br />
foreshadowed to support the<br />
different phases of the design<br />
process characteristic of restoration<br />
interventions, such as<br />
those related to the knowledge<br />
and diagnosis of the building<br />
organism.<br />
In fact, the project of the recovery<br />
/restoration interventions<br />
requires, as a preliminary step,<br />
the qualification and evaluation<br />
of the morpho-typological,<br />
material-constructive, technicaltechnological<br />
characteristics, the<br />
conservation status and residual<br />
performance, because of relief,<br />
investigations, and analysis in<br />
situ.<br />
Thanks to Virtual Reality techniques<br />
it is also possible to systemoticize<br />
the different information<br />
/ data / data sheets etc.<br />
identifying a tool that collects<br />
22 <strong>GEOmedia</strong> n°3-<strong>2021</strong>