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CGsdpSession 650<br />

CanReceivePacket() function 668<br />

captions 468<br />

cardinality<br />

UML representation 75<br />

CArrayFixFlat 200<br />

CArrayFixSeg 200<br />

casting 68<br />

CBase<br />

cleanup stack and 159<br />

zero initialization 147<br />

CBitmapContext 509<br />

CBitmapDevice 509<br />

CBufBase class 197<br />

CBufFlat 197<br />

CBufSeg 198<br />

allocating 199<br />

CBufStore class 449<br />

CCoeAppUi class 399<br />

CCoeControl abstract class 81<br />

ActivateGc() function 350, 362<br />

ActivateL() function 362<br />

CFleetView class 350<br />

CloseWindow() function 359<br />

component controls 359<br />

ComponentControl() function 348, 360<br />

control environment, accessing 356<br />

ControlEnv() function 357<br />

controls 98, 317<br />

dimming 382<br />

CountComponentControls()function 348, 360<br />

CreateBackedUpWindowL()function 359<br />

CreateWindowL() function 359<br />

DeactivateGc() function 362<br />

Draw() function 331, 362<br />

DrawComponents() function 352<br />

DrawDeferred() function 355, 362<br />

DrawNow() function 331, 362<br />

focus-related functions 391<br />

Index() function 360<br />

IsActivated() function 362<br />

IsBackedUp() function 359<br />

IsBlank() function 362<br />

IsReadyToDraw() function 362<br />

IsVisible() function 362<br />

lodger control 358<br />

MakeVisible() function 362

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