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files 416<br />

copying to emulator 773<br />

sessions 413<br />

RFs 414<br />

vs. L functions 170<br />

filenames<br />

manipulating 417<br />

parsing 429<br />

files 39, 416<br />

copying to emulator 773<br />

data<br />

de-serializing 431<br />

serializing 431<br />

data, reading 427<br />

TDes8 416<br />

writing 421<br />

Fill() functions<br />

descriptors 128<br />

FillZ() function<br />

OOM errors 148<br />

Find() function<br />

descriptors 128<br />

finished state<br />

BSP 753<br />

first-phase constructors<br />

two-phase construction pattern 162<br />

fleet class<br />

collections 230<br />

grid 229<br />

my fleet 230<br />

opponent fleet 233<br />

Solo ships 228<br />

flicker-free redraw<br />

cursor movement 341<br />

drawing everything 335<br />

DrawTilesNow() function 339<br />

DrawXxxNow() functions 340<br />

graphics 334<br />

hit reports 339<br />

status view, redrawing 338<br />

window server 354<br />

floating point data type 55<br />

Flush() function 416<br />

CCoeEnv class 358, 365<br />

client-side buffering 605<br />

focus 381, 391<br />

cursors 392<br />

dialogs 281, 379<br />

IdOfFocusControl() function 303<br />

IsFocused() function 392<br />

key handling 390

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