Abstract book (pdf) - ICPR 2010
Abstract book (pdf) - ICPR 2010
Abstract book (pdf) - ICPR 2010
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paper, we proposes a one-shot scanning system based on a novel stripe pattern. This pattern uses color stripes with quadratic<br />
intensity distribution in each stripe. The color distribution is based on a De Bruijn sequence with six colors and order<br />
three. Graph cut is utilized to decode the color information and the resulting code is calculated using local intensity. Compared<br />
with traditional methods, the proposed method uses one pattern only and achieves pixel wise reconstruction. Experimental<br />
results show that our one-shot scanning system can robustly capture 3D data with high accuracy.<br />
13:30-16:30, Paper TuBCT8.8<br />
Face Appearance Reconstruction based on a Regional Statistical Craniofacial Model (RSCM)<br />
Yan-Fei, Zhang, Northwest Univ.<br />
Ming-Quan, Zhou, Northwest Univ.<br />
Geng, Guohua, Northwest Univ.<br />
Feng, Jun, Northwest Univ.<br />
The reconstruction of facial soft tissue is an essential processing phase in a few of fields. In this paper, we propose a face<br />
appearance reconstruction algorithm based on a Regional Statistical Craniofacial model called RSCM. Specifically, the<br />
shape of the craniofacial model is decomposed into a few of segments, such as the eyes, the nose and the mouth regions,<br />
then the joint statistical models of different regions are constructed independently to address the small sample size problem.<br />
The face reconstruction task is formulated as a miss data problem, and is also fulfilled region by region respectively.<br />
Finally, the recovered regions are assembled together to achieve a completed face model. The experimental results show<br />
that the proposed reconstruction scheme achieves less error rate than a state of the art method.<br />
13:30-16:30, Paper TuBCT8.9<br />
3D Human Pose Reconstruction using Millions of Exemplars<br />
Jiang, Hao, Boston Coll.<br />
We propose a novel exemplar based method to estimate 3D human poses from single images by using only the joint correspondences.<br />
Due to the inherent depth ambiguity, estimating 3D poses from a monocular view is a challenging problem.<br />
We solve the problem by searching through millions of exemplars for optimal poses. Compared with traditional parametric<br />
schemes, our method is able to handle very large pose database, relieves parameter tweaking, is easier to train and is more<br />
effective for complex pose 3D reconstruction. The proposed method estimates upper body poses and lower body poses<br />
sequentially, which implicitly squares the size of the exemplar database and enables us to reconstruct unconstrained poses<br />
efficiently. Our implementation based on the kd-tree achieves real-time performance. The experiments on a variety of images<br />
show that the proposed method is efficient and effective.<br />
13:30-16:30, Paper TuBCT8.10<br />
Recovering 3D Shape using an Improved Fast Marching Method<br />
Zou, Chengming, Wuhan Univ. of Tech.<br />
Hancock, Edwin, Univ. of York<br />
In this paper we present an improved shape from shading method using improved fast marching method. We commence<br />
by showing how to recover 3D shape from a single image using an improved fast marching method for solving SFS problem.<br />
Then we use the level set method constrained by energy minimization to evolve the 3D shape. Finally we show that<br />
the method can recover stable surface estimates from both synthetic and real world images of complex objects. The experimental<br />
results show that the resulting method is both robust and accurate.<br />
13:30-16:30, Paper TuBCT8.11<br />
The Motion Dynamics Approach to the PnP Problem<br />
Wang, Bo, Chinese Acad. of Sciences<br />
Sun, Fengmei, North China University of Technology<br />
We propose a new motion dynamics approach to solve the PnP problem, where a dynamic simulation system is constituted<br />
by springs and balls. The equivalence between minimizing the energy of the dynamic system and solving the PnP problem<br />
is proved. With the assumption of the existence of resistances, the solution of the original PnP problem can be solved<br />
through the simulation of the process of the movement of the balls.<br />
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