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Abstract book (pdf) - ICPR 2010

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paper, we proposes a one-shot scanning system based on a novel stripe pattern. This pattern uses color stripes with quadratic<br />

intensity distribution in each stripe. The color distribution is based on a De Bruijn sequence with six colors and order<br />

three. Graph cut is utilized to decode the color information and the resulting code is calculated using local intensity. Compared<br />

with traditional methods, the proposed method uses one pattern only and achieves pixel wise reconstruction. Experimental<br />

results show that our one-shot scanning system can robustly capture 3D data with high accuracy.<br />

13:30-16:30, Paper TuBCT8.8<br />

Face Appearance Reconstruction based on a Regional Statistical Craniofacial Model (RSCM)<br />

Yan-Fei, Zhang, Northwest Univ.<br />

Ming-Quan, Zhou, Northwest Univ.<br />

Geng, Guohua, Northwest Univ.<br />

Feng, Jun, Northwest Univ.<br />

The reconstruction of facial soft tissue is an essential processing phase in a few of fields. In this paper, we propose a face<br />

appearance reconstruction algorithm based on a Regional Statistical Craniofacial model called RSCM. Specifically, the<br />

shape of the craniofacial model is decomposed into a few of segments, such as the eyes, the nose and the mouth regions,<br />

then the joint statistical models of different regions are constructed independently to address the small sample size problem.<br />

The face reconstruction task is formulated as a miss data problem, and is also fulfilled region by region respectively.<br />

Finally, the recovered regions are assembled together to achieve a completed face model. The experimental results show<br />

that the proposed reconstruction scheme achieves less error rate than a state of the art method.<br />

13:30-16:30, Paper TuBCT8.9<br />

3D Human Pose Reconstruction using Millions of Exemplars<br />

Jiang, Hao, Boston Coll.<br />

We propose a novel exemplar based method to estimate 3D human poses from single images by using only the joint correspondences.<br />

Due to the inherent depth ambiguity, estimating 3D poses from a monocular view is a challenging problem.<br />

We solve the problem by searching through millions of exemplars for optimal poses. Compared with traditional parametric<br />

schemes, our method is able to handle very large pose database, relieves parameter tweaking, is easier to train and is more<br />

effective for complex pose 3D reconstruction. The proposed method estimates upper body poses and lower body poses<br />

sequentially, which implicitly squares the size of the exemplar database and enables us to reconstruct unconstrained poses<br />

efficiently. Our implementation based on the kd-tree achieves real-time performance. The experiments on a variety of images<br />

show that the proposed method is efficient and effective.<br />

13:30-16:30, Paper TuBCT8.10<br />

Recovering 3D Shape using an Improved Fast Marching Method<br />

Zou, Chengming, Wuhan Univ. of Tech.<br />

Hancock, Edwin, Univ. of York<br />

In this paper we present an improved shape from shading method using improved fast marching method. We commence<br />

by showing how to recover 3D shape from a single image using an improved fast marching method for solving SFS problem.<br />

Then we use the level set method constrained by energy minimization to evolve the 3D shape. Finally we show that<br />

the method can recover stable surface estimates from both synthetic and real world images of complex objects. The experimental<br />

results show that the resulting method is both robust and accurate.<br />

13:30-16:30, Paper TuBCT8.11<br />

The Motion Dynamics Approach to the PnP Problem<br />

Wang, Bo, Chinese Acad. of Sciences<br />

Sun, Fengmei, North China University of Technology<br />

We propose a new motion dynamics approach to solve the PnP problem, where a dynamic simulation system is constituted<br />

by springs and balls. The equivalence between minimizing the energy of the dynamic system and solving the PnP problem<br />

is proved. With the assumption of the existence of resistances, the solution of the original PnP problem can be solved<br />

through the simulation of the process of the movement of the balls.<br />

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