Abstract book (pdf) - ICPR 2010
Abstract book (pdf) - ICPR 2010
Abstract book (pdf) - ICPR 2010
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13:30-16:30, Paper WeBCT9.11<br />
Tertiary Hash Tree: Indexing Structure for Content-Based Image Retrieval<br />
Tak, Yoon-Sik, Korea Univ.<br />
Hwang, Eenjun, Korea Univ.<br />
Dominant features for content-based image retrieval usually consist of high-dimensional values. So far, many researches<br />
have been done to index such values for fast retrieval. Still, many existing indexing schemes are suffering from performance<br />
degradation due to the curse of dimensionality problem. As an alternative, heuristic algorithms have been proposed to calculate<br />
the result with high probability at the cost of accuracy. In this paper, we propose a new hash tree-based indexing structure<br />
called tertiary hash tree for indexing high-dimensional feature values. Tertiary hash tree provides several advantages compared<br />
to the traditional extendible hash structure in terms of resource usage and search performance. Through extensive experiments,<br />
we show that our proposed index structure achieves outstanding performance.<br />
13:30-16:30, Paper WeBCT9.12<br />
An Augmented Reality Setup with an Omnidirectional Camera based on Multiple Object Detection<br />
Hayashi, Tomoki, Keio Univ.<br />
Uchiyama, Hideaki, Keio Univ.<br />
Pilet, Julien, Keio Univ.<br />
Saito, Hideo, Keio Univ.<br />
We propose a novel augmented reality (AR) setup with an omni directional camera on a table top display. The table acts as<br />
a mirror on which real playing cards appear augmented with virtual elements. The omni directional camera captures and recognizes<br />
its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It<br />
allows our system to superimpose virtual visual effects to the omni directional camera image. In our AR card game, users sit<br />
around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements<br />
in the omni directional image acting as a mirror. While playing the game, the users can interact with each other directly and<br />
through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional<br />
card games.<br />
13:30-16:30, Paper WeBCT9.13<br />
Enhancing SVM Active Learning for Image Retrieval using Semi-Supervised Bias-Ensemble<br />
Wu, Jun, Dalian Maritime Univ.<br />
Lu, Ming-Yu, Dalian Maritime Univ.<br />
Wang, Chun-Li, Dalian Maritime Univ.<br />
Support vector machine (SVM) based active learning technique plays a key role to alleviate the burden of labeling in relevance<br />
feedback. However, most SVM-based active learning algorithms are challenged by the small example problem and the asymmetric<br />
distribution problem. This paper proposes a novel active learning scheme that deals with SVM ensemble under the<br />
semi-supervised setting to address the fist problem. For the second problem, a bias-ensemble mechanism is developed to<br />
guide the classification model to pay more attention on the positive examples than the negative ones. An empirical study<br />
shows that the proposed scheme is significantly more effective than some existing approaches.<br />
13:30-16:30, Paper WeBCT9.14<br />
Interactive Browsing of Remote JPEG 2000 Image Sequences<br />
Garcia Ortiz, Juan Pablo, Univ. of Almeria<br />
Ruiz, Gonzalez V., Univ. of Almeria<br />
Garcia, I., Univ. of Almeria<br />
Müller, D., European Space Agency/NASA<br />
Dimitoglou, G., European Space Agency/NASA<br />
This papers studies a novel prefetching scheme for the remote browsing of sequences of high resolution JPEG 2000 images.<br />
Using this scheme, an user is able to select randomly any of the remote images for its analysis, repeating this process with<br />
other images after some undefined time. Our solution has been proposed in a low bit-rate communication context where the<br />
complete transmission of any of the images for its lossless recovery should take too much time for an interactive visualization.<br />
For this reason, quality scalability is used in order to minimize the decoding latency. Frequently, the user can also play a<br />
``video’’, moving sequentially on the neighbour (consecutive in time over previous or following) images of the currently<br />
displayed one. With the objective of hiding also the link latency, the proposed data scheduler transmits in parallel data of the<br />
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