Abstract book (pdf) - ICPR 2010
Abstract book (pdf) - ICPR 2010
Abstract book (pdf) - ICPR 2010
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09:00-11:10, Paper WeAT8.38<br />
An Adaptive Method for Efficient Detection of Salient Visual Object from Color Images<br />
Brezovan, Marius, Univ. of Craiova<br />
Burdescu, Dumitru Dan, Univ. of Craiova<br />
Ganea, Eugen, Univ. of Craiova<br />
Stanescu, Liana, Univ. of Craiova<br />
Stoica, Cosmin, Univ. of Craiova<br />
This paper presents an efficient graph-based method to detect salient objects from color images and to extract their color<br />
and geometric features. Despite of the majority of the segmentation methods our method is totally adaptive and it do not<br />
require any parameter to be chosen in order to produce a better segmentation. The proposed segmentation method uses a<br />
hexagonal structure defined on the set of the image pixels ant it performs two different steps: a pre-segmentation step that<br />
will produce a maximum spanning tree of the connected components of the visual graph constructed on the hexagonal<br />
structure of an image, and the final segmentation step that will produce a minimum spanning tree of the connected components,<br />
representing the visual objects, by using dynamic weights based on the geometric features of the regions. Experimental<br />
results are presented indicating a good performance of our method.<br />
09:00-11:10, Paper WeAT8.39<br />
Robust Matching in an Uncertain World<br />
Sur, Frédéric, INPL / INRIA Nancy Grand Est<br />
Finding point correspondences which are consistent with a geometric constraint is one of the cornerstones of many computer<br />
vision problems. This is a difficult task because of spurious measurements leading to ambiguously matched points<br />
and because of uncertainty in point location. In this article we address these problems and propose a new robust algorithm<br />
that explicitly takes account of location uncertainty. We propose applications to SIFT matching and 3D data fusion.<br />
09:00-11:10, Paper WeAT8.41<br />
Recursive Dynamically Variable Step Search Motion Estimation Algorithm for High Definition Video<br />
Tasdizen, Ozgur, Sabanci Univ.<br />
Hamzaoglu, Ilker, Sabanci Univ.<br />
For High Definition (HD) video formats, computational complexity of Full Search (FS) Motion Estimation (ME) algorithm<br />
is prohibitively high, whereas the Peak Signal-to-Noise Ratio obtained by fast search ME algorithms is low. Therefore, in<br />
this paper, we propose Recursive Dynamically Variable Step Search (RDVSS) ME algorithm for real-time processing of<br />
HD video formats. RDVSS algorithm dynamically determines the search patterns that will be used for each Macro block<br />
(MB) based on the motion vectors of its spatial and temporal neighboring MBs. RDVSS performs very close to FS by<br />
searching much fewer search locations than FS and it outperforms successful fast search ME algorithms by searching<br />
more search locations than these algorithms. In addition, RDVSS algorithm can be efficiently implemented by a reconfigurable<br />
systolic array based ME hardware.<br />
09:00-11:10, Paper WeAT8.42<br />
Spatial and Temporal Enhancement of Depth Images Captured by a Time-of-Flight Depth Sensor<br />
Kim, Sung-Yeol, The Unviersity of Tennessee<br />
Cho, Ji-Ho, Gwangju Insititute of Science and Tech.<br />
Koschan, Andreas, The Unviersity of Tennessee<br />
Abidi, Mongi, The Unviersity of Tennessee<br />
In this paper, we present a new method to enhance depth images captured by a time-of-flight (TOF) depth sensor spatially<br />
and temporally. In practice, depth images obtained from TOF depth sensors have critical problems, such as optical noise<br />
existence, unmatched boundaries, and temporal inconsistency. In this work, we improve depth quality by performing a<br />
newly-designed joint bilateral filtering, color segmentation-based boundary refinement, and motion estimation-based temporal<br />
consistency. Experimental results show that the proposed method significantly minimizes the inherent problems of<br />
the depth images so that we can use them to generate a dynamic and realistic 3D scene.<br />
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