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432<br />

Section 4.3<br />

Entity Appearance<br />

Hatch 9-11 Describes the state of the primary hatch<br />

0 - Not applicable<br />

1 - Primary hatch is closed<br />

2 - Primary hatch is popped<br />

3 - Primary hatch is popped <strong>and</strong> a person is visible under<br />

hatch<br />

4 - Primary hatch is open<br />

5 - Primary hatch is open <strong>and</strong> person is visible<br />

6-7 Unused<br />

Head 12 Describes whether Head Lights are on or off.<br />

Lights 0 - Off<br />

1 - On<br />

Tail 13 Describes whether Tail Lights are on or off.<br />

Lights 0 - Off<br />

1 - On<br />

Brake 14 Describes whether Brake Lights are on or off.<br />

Lights 0 - Off<br />

1 - On<br />

Flaming 15 Describes whether flames are rising from an entity<br />

0 - None<br />

1 - Flames present<br />

Launcher 16 Describes the elevated status of the plat<strong>for</strong>m's primary<br />

launcher<br />

0 - Not raised<br />

1 - Raised<br />

Camouflage 17-18 Describes the type of camouflage<br />

Type 0 - Desert camouflage<br />

1 - Winter camouflage<br />

2 - Forest camouflage<br />

3 - Unused<br />

Concealed 19 Describes the type of concealment<br />

0 - Not concealed<br />

1 - Entity in a prepared concealed position (with netting, etc.)<br />

20 Unused<br />

Frozen Status 21 Describes the frozen status of a L<strong>and</strong> Entity<br />

0 - Not frozen<br />

1 - Frozen (Frozen entities should not be dead-reckoned, i.e.<br />

should be displayed as fixed at the current location even if<br />

non-zero velocity, acceleration or rotation data received<br />

from the frozen entity)<br />

Power-plant 22 Describes the power-plant status of plat<strong>for</strong>m<br />

Status 0 - Power plant off<br />

1 - Power plant on

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